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After editing body meshes in blender they loose SF_FaceGen and allways pale in game


silberne

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yeah, basicaly that is it. I have adited one body mesh and one armor mesh with an open body parts, besicaly the same thing as if I would edit the complite body mesh itself. And after I export it to *.nif the body loses SF_FaseGen shader flag and does not change the color of the body ingame. So I have like very tanned head and hands and a pale torso. How can I add this shader flag?



I have tried to partialy import pieces of meshes from one to another with nifskope, but it crashes the game. The funny thing is that the only difference between two meshes before and after blender is the order of nodes, their names (before NitriStrips, after NiTriShapes), and that in the body mesh there are only 4 shader flags instead of 5, with a missing SF_Facegen. And if I am trying to edit it in nifskope, it replaces 4 flags with only 1 and I can't seem to add multiple flags.



I use the old blender 2.49 with all the instructions, and usually the game accepts the edited mesh, although not always and I can't figure it out why and why sometimes blender not importing the edited meshes at all, for example if I iported another mesh and then deleted it before exporting.



So, can please some one tell, how to add that FS_FaceGen flag propperly, so that the ingame body would change it's color too?


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Open the .nif in NifSkope.

 

I am not sure how you have your NifSkope set up, so I will give you instructions from my install.

 

In the right panel, left mouse click on the article you want to change.

 

This will highlight it in the left panel. Expand the item by left clicking on the triangle with the point to the right.

 

Highlight "BSShaderPPLightingProperty" by left clicking on the line.

 

In the bottom panel you will see "Shader Flags BSShaderFlags". In the "Value" column, double left click on the line starts with "SF_Specular" This will open the shader menu. Left click on the black triangle that is pointing down.

 

This will open the shader options. As you scroll through the options, choose the ones you want active by left clicking on the box to the left of the option.

 

For future reference, download the manuals you need from here: http://www.nexusmods.com/newvegas/mods/45444/

 

You should also get the Blender manual https://archive.org/details/BlenderWikiManualPdf20100622

Edited by M48A5
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Open the .nif in NifSkope.

 

I am not sure how you have your NifSkope set up, so I will give you instructions from my install.

 

In the right panel, left mouse click on the article you want to change.

 

This will highlight it in the left panel. Expand the item by left clicking on the triangle with the point to the right.

 

Highlight "BSShaderPPLightingProperty" by left clicking on the line.

 

In the bottom panel you will see "Shader Flags BSShaderFlags". In the "Value" column, double left click on the line starts with "SF_Specular" This will open the shader menu. Left click on the black triangle that is pointing down.

 

This will open the shader options. As you scroll through the options, choose the ones you want active by left clicking on the box to the left of the option.

 

For future reference, download the manuals you need from here: http://www.nexusmods.com/newvegas/mods/45444/

 

You should also get the Blender manual https://archive.org/details/BlenderWikiManualPdf20100622

Thank you so much!! you helped me a lot!! finally I have figired it out)

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