DeathJester11 Posted October 11, 2016 Share Posted October 11, 2016 Well, here's a weird one. I recently did a fresh install of FO4, and installed a bunch of mods. I have been exploring a bit with a new character, and making my way from Wattz Consumer Electronics to Bunker Hill. On the way, I met a few super mutants in a tall construction site. Now, from previous playthroughs of the game, I knew there was usually a tough super mutant at the very top of the site. After taking out all the other basic super mutants, I made my way to the top, only to be attacked by a radroach. After bashing him once, I noticed he had super mutant loot on him! I took a screenshot I don't know what mod is causing this, and was hoping for some help. Here is my load order: Load OrderFallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1DLCNukaWorld.esm=1Unofficial Fallout 4 Patch.esp=1ArmorKeywords.esm=1Homemaker.esm=1TrueStormsFO4.esm=1SpringCleaning.esm=1Snap'n Build.esm=1ConcealedArmor.esm=1TrueStormsFO4-FarHarbor.esp=1TrueStormsFO4-NukaWorld-FH-Compat.esp=1dD-Enhanced Blood.esp=1dD - Small Splatter Size.esp=1BetterSettlersNoLollygagging.esp=1BetterSettlers.esp=1BetterSettlersLightArmorOnly.esp=1SC_ExpandedAnimation.esp=1SC_ExpandedConcrete.esp=1SC_ExpandedDirtGrass.esp=1SC_ExpandedHedges.esp=1SettlersRename.esp=1LongerPowerLines2x.esp=1Quieter Settlements - Vanilla.esp=1Quieter Settlements - Contraptions.esp=1Quieter Settlements - Wasteland Workshop.esp=1Companion Infinite Ammo.esp=1K9TacticalHarness.esp=1Crafting Workbench.esp=1Crafting Workbenches - Automatron DLC.esp=1Crafting Workbenches - Faction and Quest Requirements.esp=1OCDispenser.esp=1OCDecorator.esp=1OCD FarHarborDLC.esp=1Pip-Boy Flashlight.esp=1AnS Wearable Backpacks and Pouches.esp=1BetterJunkFences.esp=1ImmersiveVendors.esp=1dinoshelf.esp=1dinoshelf_extra_ammo.esp=1QuickExitToStand.esp=1QuickEnterFromStand.esp=1My_Minutemen.esp=1VisibleCompanionAffinity.esp=1FunctionalDisplays-Collectibles.esp=1FunctionalDisplays.esp=1FunctionalDisplays-MISC-Vanilla.esp=1P220.esp=1BTInteriors_Project.esp=1CrimeTown.esp=1SuperMutantOverhaul.esp=1Fusion Gun.esp=1Sanctuary Clean Roads.esp=1UniqueUniques.esp=1StartMeUp.esp=1WET.esp=1Makeshift-Anti Materiel Rifle.esp=1BetterCompanions.esp=1ManufacturingExtended.esp=1ManufacturingExtendedFH.esp=1EvilViking13_PatchworkSanctuaryBridge.esp=1Tactical Flashlights.esp=1SalvageBeacons.esp=1TNR Shoulder Lamp.esp=1TNR Shoulder Lamp - Alternate Slot.esp=1CrudeBlowback.esp=1CrudeBlowback - AWKCR.esp=1Lots More Female Hairstyles.esp=1Faster Terminal Displays (20x).esp=1SkipHSH1_6.esp=1SkjAlert_All_DLC.esp=1IMG_Castle_Wall_Patches.esp=1SSEX.esp=1Thematic and Practical.esp=1ShellRain.esp=1IncreasedSettlerPopulation30.esp=1CTHHostileNPCs.esp=13dscopes.esp=13dscopes-AddToSpawnList.esp=13dscopes-framework.esp=13dscopes-FarHarbor.esp=13dscopes-NukaWorld.esp=1LooksMenu.esp=1Armorsmith Extended.esp=1Eli_ArmourCollection.esp=1Armormsith All DLCs Patch.esp=1Evan_Modular Kitchen.esp=1BostonJacketFatiguesMod.esp=1FALLOUT4WT.esp=1LooksMenu Customization Compendium.esp=1Lots More Facial Hair.esp=1Lots More Male Hairstyles.esp=1KSHairdos.esp=1FunctionalDisplays-AID-Vanilla.esp=1FunctionalDisplays-Patch-DLC03.esp=1FunctionalDisplays-Patch-DLC01.esp=1brtrn_highValueAreNotJunk.esp=1brtrn_holoTagsAreNotJunk.esp=1brtrn_undamagedItemsAreNotJunk.esp=1brtrn_uniqueItemsAreNotJunk.esp=1Better Armour & Weapon Naming - All DLC.esp=1Better Armour & Weapon Naming - Far Harbour.esp=1Better Armour & Weapon Naming - Automatron.esp=1Better Armour & Weapon Naming.esp=1ModdableRobotSettlers.esp=1JC-Shirt and Jeans.esp=1Survivalist.esp=1ImmersiveGenericDialogues.esp=1Northland Diggers New.esp=1No Companion Junk Comments.esp=1FO4 NPCs Travel.esp=1BetterModDescriptions.esp=1LegendaryModification.esp=1LegendaryModification - DLC Far Harbor.esp=1BetterModDescriptionsAE.esp=1BetterModDescriptionsLMNormal.esp=1SkibsWH77LSW.esp=1Skibs223Pistol.esp=1Crossbow.esp=1SkibsIF54.esp=1IF88TacShotgun.esp=1SkibsWHMk22.esp=1CBBE.esp=1Craftable Armor Size - Fix Material Requirements.esp=1Craftable Armor Size.esp=1BetterModDescriptionsCAS.esp=1ConcealedArmor.esp=1BetterShackBridges.esp=1DDP_Interior_doorway1.esp=1CR_OuthouseCollection.esp=1WoodenPrefabsExtended.esp=1Wall Oil Lamps.esp=1Taller Shack Walls.esp=1Snap'n Build - Metal windows.esp=1Snap'n Build - Roofs.esp=1 Link to comment Share on other sites More sharing options...
DeathJester11 Posted October 11, 2016 Author Share Posted October 11, 2016 Ok, apparently it has something to do with the Super Mutant Redux mod, the author says there is a conflict somewhere causing it, but doesn't know what mod could be the cause. Link to comment Share on other sites More sharing options...
steve40 Posted October 13, 2016 Share Posted October 13, 2016 I'm aware of an issue where settlers could turn into radroaches, which afaik, was due to a conflict between UFO4P 1.0.4b and FO4 1.6 patch. This bug became embedded in the savegame and couldn't be fixed without updating UFO4P and starting a new game. Haven't heard of this happening with Supermutants though. Link to comment Share on other sites More sharing options...
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