dianacat777 Posted December 21, 2011 Author Share Posted December 21, 2011 Ooh, that'd be great - a running leap? Definitely something to consider. Infinity, can I look at those scripts in the construction set? And do you want me to right now, or when Skyrim's CS comes out? Link to comment Share on other sites More sharing options...
TheElderInfinity Posted December 21, 2011 Share Posted December 21, 2011 (edited) ^^ I'm more concern about adding the ability to sneak and use sneak attacks as a werewolf. IMHO Bethesda kind of dropped the ball on that one. Considering all the other things we have to do, a better jumping animation is rather low on our list. We might give werewolves a higher jump, but if its too high it could allow for some serious sequence breaking. (like getting into an area that your not supposed to access initially, say one of the return to start doors that almost every dungeon has, allowing you to skip an entire dungeon by transforming and doing some jumpwork.) Dianna: Go ahead, but I'm not sure how helpful they'll be, I heard scripting in skyrim is quite different from scripting in Oblivion, so CoHR's scripts might not be applicable. Edited December 21, 2011 by TheElderInfinity Link to comment Share on other sites More sharing options...
TheElderInfinity Posted December 21, 2011 Share Posted December 21, 2011 Alright then, everything considered, since we seem to have an actual plan of action for making a mod, I think its high time we made a thread for this mod in mod talk. What do you guys (or girls) think? Link to comment Share on other sites More sharing options...
dianacat777 Posted December 22, 2011 Author Share Posted December 22, 2011 If nothing else, the scripts could show us how to go about doing something, like random transformation variables and calculating the lunar phase. And true. Needless to say, I'm disappointed with how clunky playing as a werewolf currently is. As for the sequence breaking - huh. Really, that's sort of inevitable... I will ask this, though. Is it possible for us to change the fall damage independently of jump height for werewolves? They're tough creatures to begin with, and can feasibly twist to land on all fours... it's really just ridiculous how a ten-foot fall will instakill you. If I jumped out my window right now for whatever reason, I am quite sure I wouldn't die, and in terms of Skyrim abilities, I'm level negative twenty, max. A seven-foot-tall beast of prey, made for all sorts of terrain to enact the hunt? Give me a break, Bethesda. I think we could right now. You've really put a lot of work into this, and it might be the only way to attract modelers and the like. Link to comment Share on other sites More sharing options...
TheElderInfinity Posted December 22, 2011 Share Posted December 22, 2011 Well, consider the square cube law; if you double the size of say, a person, its volume is cubed, and its mass increases proportionately. A 10 foot tall human might not seem that bad, but they'd actually be too heavy to survive. Link to comment Share on other sites More sharing options...
dianacat777 Posted December 22, 2011 Author Share Posted December 22, 2011 (edited) The literal scale of a werewolf to a person is 1.13 to 1 in the game... not to mention, the werewolf is inherently built better for strenuous activity. Look at how fast it can run compared to a person. It's far more resilient, and (should be) more agile. By the way, I'll say it again, that plan for detection as a known werewolf was friggin' genius. Edit: I think you misread my post. I was talking about fall damage, not werewolf height. I don't want giant-werewolves... dear lord, astral-punting werewolves. Do not touch their mammoths. Edited December 22, 2011 by dianacat777 Link to comment Share on other sites More sharing options...
TheElderInfinity Posted December 22, 2011 Share Posted December 22, 2011 ^ I have no clue how to code that though, and it might make Skyrim guards look retarded in their handling of other crimes. Once again, I'm wondering if we should make a mod talk thread. I already made a thread on the official skyrim forums http://forums.bethsoft.com/topic/1321132-skyrim-werewolf-overhaul-planning-phase/ And it's been receiving mostly positive responses. Link to comment Share on other sites More sharing options...
TheElderInfinity Posted December 22, 2011 Share Posted December 22, 2011 ba-bump Link to comment Share on other sites More sharing options...
Beowolf193 Posted December 22, 2011 Share Posted December 22, 2011 I conquer with every thing thats been said i like this idea, one thing though id like to see would be a re-texture of werewolves to look like the ones from Underworld Trilogy Link to comment Share on other sites More sharing options...
TheElderInfinity Posted December 22, 2011 Share Posted December 22, 2011 ^ concur you mean? Link to comment Share on other sites More sharing options...
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