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Everything posted by TheElderInfinity
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A while ago, I noticed that BOSS stopped working in NMM. Mods were being ordered by their installation, which naturally was something of a problem to me. I just reinstalled skyrim intending to start fresh, and am worried the problem might occur again, and was wondering what I could do to fix it if it does happen again.
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CTD despite fresh install
TheElderInfinity replied to TheElderInfinity's topic in Skyrim's Skyrim LE
I already did that after reinstalling, but it didn't work. Of course, the update installed and it started working, so I assume whatever was wrong was fixed. Thanks anyway. -
After realizing that I had no idea what half the mods in my load list did, I decided today that I was going to reinstall Skyrim fresh. No save files, and initially no mods. Yet when I started a new game to test if it was working, the game immediately closed. It didn't even open up the usual steam blurb about new game deals (and yes, before you ask this is a legitimate copy of the game. I haven't got a clue what's causing this, though the game just suddenly started updating after I validated the game's files with steam, so maybe it's behind on updates or something, which I hope is the case. Of course, I'd like to be prepared for if it's not, so does anyone have a suggestion as to how I should go about solving this problem if the update steam is downloading doesn't fix it?
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[WIP] Call of Hircine: Bloodmoon Rising
TheElderInfinity replied to TheElderInfinity's topic in Skyrim's Skyrim LE
Well, I'm still considering maybe trying to get people together to make a quest line linked to tales of lycanthropy. I PM'd spwned about that. Stand by everyone. (though tbh, I'm too close to finals to really be doing much work on this.) -
[WIP] Call of Hircine: Bloodmoon Rising
TheElderInfinity replied to TheElderInfinity's topic in Skyrim's Skyrim LE
Yeah, speaking of Tales of Lycanthropy, I PM'd him asking if he'd be interested in any help. If DreamCodex is still around, new werewolf models are a distinct possibility. -
[WIP] Call of Hircine: Bloodmoon Rising
TheElderInfinity replied to TheElderInfinity's topic in Skyrim's Skyrim LE
Yep. I don't have any time to work on this stuff anymore, and apparently DieBySword and Alexthegraet are gone so there's nobody to write scripts. Oh well. Maybe one day I'll get around to trying to make this. God, I just really don't know tbh. Xahstur, DieBySword, and DreamCodex all aren't responding to my messages. I'm pretty much alone here, and I have SOOO much work to do beyond this. I can't get anything done. -
[WIP] Call of Hircine: Bloodmoon Rising
TheElderInfinity replied to TheElderInfinity's topic in Skyrim's Skyrim LE
Alright then, I think this project is officially off its hiatus. Just gotta find out where everyone went and get reacquainted with the CK. -
[WIP] Call of Hircine: Bloodmoon Rising
TheElderInfinity replied to TheElderInfinity's topic in Skyrim's Skyrim LE
^ Lunar transformations, werewolf infections, NPC werewolves (but not NPC transformations), and the werewolf re-balance. Btw, DieBySword, if you'd like, I could send you the .esp and scripts for the newest version I have. I based it of AlextheGreat's stuff, but I haven't had time to get it working. -
[WIP] Call of Hircine: Bloodmoon Rising
TheElderInfinity replied to TheElderInfinity's topic in Skyrim's Skyrim LE
Update: Still buried in work. Probably won't be able to do anything significant for a few weeks. I could send the work I've got so far to one of the other scripters if they'd be up for debugging; this version is complete enough for an initial release if it worked. -
[WIP] Call of Hircine: Bloodmoon Rising
TheElderInfinity replied to TheElderInfinity's topic in Skyrim's Skyrim LE
I'm kind of busy. I'd be happy to pass on what we've got so far for the time being, if we could get this current version working, we could make an initial release. -
[WIP] Call of Hircine: Bloodmoon Rising
TheElderInfinity replied to TheElderInfinity's topic in Skyrim's Skyrim LE
Trying to get the mod working. I'm probably gonna have to run the companion quest to see if this thing is working at all; the script obviously isn't even initializing since the debug flag I set isn't popping, which sucks major arse. -
[WIP] Call of Hircine: Bloodmoon Rising
TheElderInfinity replied to TheElderInfinity's topic in Skyrim's Skyrim LE
I guess. Though since I have quite a few upcoming exams, I'd prefer to be able to release the first iteration of the mod sooner rather than later. -
[WIP] Call of Hircine: Bloodmoon Rising
TheElderInfinity replied to TheElderInfinity's topic in Skyrim's Skyrim LE
Anyone heard anything from DieBySword? His scripts are absolutely impenetrable to me. They're really, really not open to being changed without everything breaking and not explaining how. -
[WIP] Call of Hircine: Bloodmoon Rising
TheElderInfinity replied to TheElderInfinity's topic in Skyrim's Skyrim LE
Well, Alex just RE'd, and he'd be happy to help. I'll be integrating his stuff into our mod ASAP. I think we'll be ready for an initial release minus the new werewolf models, animations, and the hunters within the week. -
[WIP] Call of Hircine: Bloodmoon Rising
TheElderInfinity replied to TheElderInfinity's topic in Skyrim's Skyrim LE
Yea you can just go to his profile and click on send message... lol Profile settings do not allow. -
[WIP] Call of Hircine: Bloodmoon Rising
TheElderInfinity replied to TheElderInfinity's topic in Skyrim's Skyrim LE
Well, so far alexthegreat1 has not replied to me or accepted my steam friend request, or denied it. Is there any way to message someone via steam without being a friend? He doesn't seem to have read my comment. -
[WIP] Call of Hircine: Bloodmoon Rising
TheElderInfinity replied to TheElderInfinity's topic in Skyrim's Skyrim LE
you didn't? O.o *spoiler* i thought you saw a couple of them while doing quests regarding the silverhand Talking about the custom NPC texture actually, and the actual act of transformation. -
[WIP] Call of Hircine: Bloodmoon Rising
TheElderInfinity replied to TheElderInfinity's topic in Skyrim's Skyrim LE
you didn't? O.o There's currently a huge bug in the CK regarding custom NPCs. It's not so much that they're impossible, they just have nasty texture glitches. -
[WIP] Call of Hircine: Bloodmoon Rising
TheElderInfinity replied to TheElderInfinity's topic in Skyrim's Skyrim LE
Damn. I'm gonna ask if this guy would be interested din collaborating. I didn't even realize wild werewolves were possible. Just sent a steam friend request to him and put a comment on his mod. Hopefully he'll be interested in joining up. -
[WIP] Call of Hircine: Bloodmoon Rising
TheElderInfinity replied to TheElderInfinity's topic in Skyrim's Skyrim LE
I fixed it. Something was wrong with Avast, most recent updated f'd everything up. Uninstalled and everything's working. -
[WIP] Call of Hircine: Bloodmoon Rising
TheElderInfinity replied to TheElderInfinity's topic in Skyrim's Skyrim LE
I'm currently working, and I think DieBySword and DreamCodex are as well. Of course, I'm back to square one now, seeing as I have to System Restore and likely will have to format my HDD. Computer hangs indefinitely on Login and Shutdown except in safemode. -
[WIP] Call of Hircine: Bloodmoon Rising
TheElderInfinity replied to TheElderInfinity's topic in Skyrim's Skyrim LE
Yes. All you'd have to do to make this mod compatible (and to make it work when the player is a werewolf) is to make the script consider the player heavily clothed if their race is the beast race. -
[WIP] Call of Hircine: Bloodmoon Rising
TheElderInfinity replied to TheElderInfinity's topic in Skyrim's Skyrim LE
Hey, could everyone working send me their newest versions of the .esp files? I'd like to import the changes. I think once we get everything we've made so far together, we'll be ready for an initial release. -
[WIP] Call of Hircine: Bloodmoon Rising
TheElderInfinity replied to TheElderInfinity's topic in Skyrim's Skyrim LE
^ Nice. -
[WIP] Call of Hircine: Bloodmoon Rising
TheElderInfinity replied to TheElderInfinity's topic in Skyrim's Skyrim LE
^ We can map the werewolf animations over to the humanoid (character actor) behavior graph, than fill the ones that don't have a direct analogy and that we won't be using with dummy .hfx files.