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One time flash back sequence


ScottyX2

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I've been toying with this idea that may be somwhat sorta close to what you mean...and I haven't really thought it through...but maybe it's get you started.

 

I was going to create my area (already have actually, my current mod) and set up a trigger (activated by player passing into it, and also disables itself so it can't be redone) that simultaneously disables all sorts of stuff and enables all sorts of stuff. Effect would last for x amount of time or until player progresses a distance (or some other variable, but most likely distance so I can just do another trigger for the reverse effect). After effect passes (dictated by chosen variable, as I stated), newly enabled objects/actors are disabled and old objects/actors are re-enabled.

 

In my head it sounds reasonable and stariaght forward...though, as I stated, I haven't really *really* sat down and planned it out yet...but it may spur some thoughts on your side.

 

I'm sure it could be done with (or may need instead) all sorts of scripting and/or quests, but this was the first idea that popped in my head.

 

Edit: I'm all for a little self promotion, but I'm not going to say it here because if I can get it done in mine, I want it to be a surprise. =P

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What do you mean exactly by flash back?

I mean it will spawn stuff in for a few seconds then it will disappear like in dunwich borers
Sorry for the late reply.

 

1. Yes, you can simply link 2 groups of objects to Xmarker(s) as to the enable parent(s), so that when player enters your trigger (which has a locally added script) enable or disable function is called on that Xmarker ObjectReference. Plus imagagespace modifier is applied (that fades this flickering and stuff at the beginning/end of a sequence) if we're talking artistic style here too.

 

2. The reason asked you about what did you imply exactly in the first place, is cauze there're ways of doing this (ways of realisation) and I don't see a point to scatter across just because you haven't phraised it accurately. Lemme explain a bit. For instance, you might wanna handle it with a scene progression or through quest stages instead of the simpliest trigger. It all depends on the context and how accurate you want it to run. More to it, there is another way considering capturing a video clip than converting it to a .bk2 and calling it to be played from the game. See? There're many variants avaliable, ask about any of them (which fits you most) if interested.

Edited by werr92
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