Omeletter Posted December 11, 2011 Share Posted December 11, 2011 This is not a request or WIP, at least not yet, it's just an idea. We all know the fact that Bethesda loves deserted towns, and the fact that bethesda also loves having more bandits in a single cave than all of Solitude. I remember using a population and traveller mod for oblivion. NPC's repeating same things, and wearing unfitting armor. This is different. The idea is to repopulate towns, but with lore and realism in mind. Each NPC would be handmade, have dialogue (voice acted), appropriately dressed, perhaps a small quest, place of living, a job (e.g. woodcutting, cooking, fishing) and daily routine packages. Imagine 3, 5, or even 10 more NPCs in each major town with all or some of the above, how much of a difference it would make! Some ideas of NPC's.Whiterun - a stormcloak supporter that rents a room in the inn, wanders around whiterun areas, hunting for living. Before going hunting, eats and reads some books on talos in his room. In the evening, wanders around for a bit in whiterun streets, then returns to the inn. Dressed in some light fur armor, a hunting bow. Asks you to deliver a package for someone in another town, or a similar misc objective, pretty simple npc really. Riften - an argonian that asks you for money, promises to return double of it back. You give him, say, 250 septims, he dissapears from town the next day. A week later, the courier passes you a note where you can collect the money. The argonian ambushes you with a small gang. After dispatching with them, you get the money back and find a bound captive in another room. If you release the captive, he explains how exactly the same thing happened to him. He moves back to his home, somewhere. Before this little quest, the argonian seems like a beggar, doing nothing at all but wander around. - I don't know, just some ideas... would be great if I manage to make similar NPCs when CK is out. Link to comment Share on other sites More sharing options...
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