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Story Specialist seeks Modder for Human Interraction Overhaul


unclejanos

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I'm a full time literary editor. That's the type of literary editor who goes through novel manuscripts and helps the author to improve his work, before attempting publication. You can find out more on my website (www.densewords.com).

 

I have a couple of very simple ideas for improving the gameplay by improving the way that player reputation is handled, and the way that the player interracts with NPCs, and improving a few of the main quests, all from the point of view of better storytelling AND more roleplaying choices. Some good work was done on Blivvy in this kind of thing, and I'd like to find someone who knows how to do this kind of MOD, so that my ideas can be put into practice.

 

My big gripes:

 

I can't refuse to be Harbinger or Head of TG; and they ask me to take those posts after I've done a handful of piddling quests. When I, harbinger of the companions, go to join the Legion or the Stormcloaks I'm treated as a raw recruit rather than a major, game changing ally.

 

There are numerous small quests that I can't back out of once I discover what they're really about. This is very pissy for roleplaying.

 

Loads of smaller quests (just like in Blivvy) involve finding someone and talking to them. This reveals what is for me one of the worst immersion breakers. You have to use the omniscient map to find people. This could be made sooo much more immersive. With the quest markers switched off, you should have to interrogate (or ask people nicely) in order to find both the general and the exact location of the person you are looking for.

 

Before going full time as an editor, I was a scripting specialist, so I have a strong handle on the logical mechanics, and the various headaches of developing. Get in touch if you have the technical knowhow either to pass on to me, or to collaborate in making Skyrim's society a little more human.

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I'd love to see something like that. and yes, indeed, the map is "too omniscient", you could skip all the dialogs and just stick to the map markers to finish things. then.... what's the point of that?

 

I'd love to see that thing of a really good inversion in the world, a world like real life where you would have to ask people where to find this other person, ask people to get directions or where to find places, explore yourself, read books to know more things, look at maps to find new places (map dimensions cold be hidden in fog and you'd have to find out, follow the signs/posters in the roads, and even disabling quick traveling to make game more intense when you have to get on the road and walk/ride to that place that you want...game would be certainly better.

 

(spoiler alert)

And for the other things yea, I am the leader of Companions and they treat me as "new blood" or "fresh recruit" sometimes...oh come on I'm your leader...same thing for imperial legion or stormcloacks, you're new to them no matter what or how many battles you've been in or how many titles you've got...

 

I'm also the archmage (leader) of Winterhold college but I don't really find NPCs out there in the world or even in the college that treat me as it....same goes for dark brotherhood and thieves guild...

 

 

so everyone is basically trying to get this "oh awesome" new mod that changes looks or allows you to do or be "x" thing, well that's ok I respect and want that too, but we should look at the basic things of game( like these ) that we're ignoring...

 

This, along with the total/complete darkness in the dungeons are my dream mods...

 

TL;DR?? read it, it's important...

Edited by domaik
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I totally agree, as would many I guess.

A mod like this takes, according to me (and I'm not really experienced, tbh), a lot of voice acting for existing characters and a lot of work to make this mod compatible with other mods, making it hard to make.

Also, to add a suggestion. It would be nice if a deed I just did and I fast travel to a town, is not known by everyone I speak with. Everybody knows every detail about me and my actions. It would be a lot better if that were different. Maybe the Stormcloak have notices that I killed a Thalmor and eventually tell Ulfric, but the Imperials have something else that they found interesting about me and know that detail, while disregarding the, to them, non-important information about me. The Dark Brotherhood knows I killed a man, while nobody else has noticed. etc. Interest driven knowledge of actions and un-detailed rumors would be very well received.

I already work on other mod, so I can't help. Good luck!

JibstaMan

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I wonder whether it would be more prudent to focus these sorts of efforts into new content, rather than revamping the old. I absolutely agree with your desires here, but let's be honest: the vanilla story-line would leave something to be desired even WITH the above ideas implemented.

 

Would it be more desirable to have these things with a new, better written story?

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Totally agree. Full support, and I hope you or somebody else can implement this. I hate how you cannot ask anyone for directions, I wish this was like morrowind; no quest markers, no pointers, just asking people.

 

I have an idea for a mod of my own that can make a lot of difference just like what you are saying.

 

Random population that is just there to fill up towns and cities, which was one of my favorite mods for Oblivion and FO3. They will walk around, talk, etc. To make them more real, I think that after you complete parts of the main quest, there would be around 20-60% chance (rises as you progress, also depends on person's class) of a person to come up and say something like "You couldn't possibly be the dragonborn of legends, could you?" or "Are you... Dragonborn?" (dialogue is already made for this, when you use a shout nearby they say that.) instead of a general greeting. Maybe I can apply that to other factions, e.g. when you're the Archmage?

 

Then there would be "major" NPC's. These are not randomly generated, they will be same for everyone, and most of them will have names. They will offer small quests, a bit like Amren - the Whiterun guy with a lost sword. They will have dialogue, and you can talk to them, they won't just say one line (dialogue will still be accomplishment dependent, e.g. "are you dragonborn?" and such.) Dialogue for quests will probably be made with cut up and glued together pieces of vanilla dialogue, or maybe recorded by people here on the Nexus. I will probably start with Whiterun, placing a couple of people named "Helgen Survivor" and a misc objective - you need to give them 100 gold for the ride to, say, Solitude to the member of their family. Later the courier comes and gives you a letter of thanks with a reward sealed inside, like an expensive gem.

Edited by Omeletter
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This NEEDS to happen. I'm with OP on this.

 

Honestly, I would love if there was an option for map markers to denote general areas to search for the next objective (maybe like a circle on the map as if the player circled it themself). It would be even better if some quest starter NPCs didn't exactly know where you needed to go but they knew the thing that needed to be done and some advice as to where to go so it would be left to the player to explore and ask NPCs questions. This would make the NPC existence play a bigger role in the game besides space fillers or one-line-deliverers.

 

Taking it a step further, it'd be pretty cool if some NPCs were wrong in their advice lol. But not that they just point you in the wrong direction, but maybe they say something like "Oh I think you'd have to go to Riften for something like that" but upon entering Riften and speaking with the locals you learn that your objective is actually a ways out of town in the surrounding wilderness type of thing.

 

But yes. Not being noticed by the appropriate parties for things I've done, or having everyone know everything I've recently done RIGHT after doing it like they're stalking my facebook or something kind of sucks. Guards need to notice that I'm a damn thane around these parts sometimes ya know! haha. +1 to OP.

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I wonder whether it would be more prudent to focus these sorts of efforts into new content, rather than revamping the old. I absolutely agree with your desires here, but let's be honest: the vanilla story-line would leave something to be desired even WITH the above ideas implemented.

 

Would it be more desirable to have these things with a new, better written story?

 

you're right, I hope someone or me myself can work on this when creation kit is out...

 

This needs to be done!!!

Edited by domaik
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  • 3 weeks later...
Voice acting is the huge hurdle here. If you want to change / revise the dialogue of current NPCs you need to either re-record their entire dialogue with a new actor, or have immersion breaking "new" voice for different lines.
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