YesRoyalty Posted December 12, 2011 Share Posted December 12, 2011 I have an outfit modelled and textured that's ready to be tested in-game, but I'm having serious trouble.The GECK crashes to the desktop anytime I try to load my outfit. I go to the Model Data window and click "Edit" under where it says "Model File Name", navigate to my mesh, push open, and watch the GECK disintegrate. What's up with that? Link to comment Share on other sites More sharing options...
wektis Posted December 13, 2011 Share Posted December 13, 2011 Is the mesh in the data/mesh folder, and the associate textures in the data/texture folder? Sub folders within those are fine but for some reason not having them causes all sorts of problems. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted December 13, 2011 Share Posted December 13, 2011 How many 'scene roots' does it have? If it's more than one, that's your problem. Link to comment Share on other sites More sharing options...
AwesomeNino Posted July 24, 2015 Share Posted July 24, 2015 How many 'scene roots' does it have? If it's more than one, that's your problem.How do you morph scene roots Link to comment Share on other sites More sharing options...
madmongo Posted July 24, 2015 Share Posted July 24, 2015 If you made this in Blender and have the use bsFadeNodeRoot (or whatever it's called, something like that) checked when you export the mesh, it will crash the GECK. I've made that mistake in Blender before when editing statics and then editing clothing and forgetting to change the nif export options. Link to comment Share on other sites More sharing options...
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