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In dwemers we trust


Basaltface

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Hmm. I just had a thought about a new kind of door the Dwemer can use to add a bit more complexity to their dungeons.

 

Why not take a Nordic puzzle door and retexture it to a Dwemer theme?

 

I could go even further by changing the animal symbols to Alchemical ones instead.

 

And even changing the claw slot to a slot for a lexicon key.

 

I think I'll do this as a side-project.

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Well I haven't played Morrowind, I was just solving a puzzle door and thought it would be more suited to a Dwemer ruin.

Trying to find a good video for you on Youtube about how the Dwemer moving doors worked, I came across this guy's Youtube video.

 

http://www.youtube.com/watch?v=MDqP0vFlAbQ

 

I know it's 22 minutes long, but what only needs to be watched is the first 6 minutes. To some people (including myself), that kind of architecture has been forgotten or is foggy. This is a refresher to that kind of architecture and style.

 

I did finally find the moving door which occurs on the 20 second mark. You can even see what it looks like closed at 18 seconds in. The proud Persian-like statues are something else I miss.

 

http://www.youtube.com/watch?v=kaQpkK7DggA

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Maybe this has been posted here already, but the earlier post about the Sphere's crossbow got me thinking.

 

How about an autococking crossbow? It could use its own specific darts, with a low per hit damage, in say a five-round magazine.

 

It could pop off its five rounds as fast as the mechanism could cock (say 5 rounds in 3 seconds, around 5 damage per dart plus the crossbow's damage) but after the mag was expended, have it need to be reloaded manually. I guess that would require a reloading animation.

 

On second thought, a removable mag would look out of place. Maybe a magazine like a bolt action rifle (I couldn't tell you a specific model, my mom has one though) where each shell (dart in this case) has to be loaded through the action.

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Theres a lot more stone in Dwemer ruins than i remember... Maybe the Skyrim ruins aren't so much a divergence as a more advanced texturing....

 

Anywho, something came to me while running through a Dwemer ruin last night (Gasp! I still play Skyrim? Even without the construction set?) and i started looking at the walls. a lot of the mural like stone work, the scrolling and the leering faces are reminicent of mesoamerican. It would seem, then, that the Dwemer are constructed of some of the most advanced civilizations in history, wich a healthy dose of steam-punk thrown in.

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