huntsman2310 Posted January 12, 2012 Share Posted January 12, 2012 And here is the retextured robes. I'm also working on making the pauldrons smaller. http://img263.imageshack.us/img263/3827/thebigmanhimself.th.jpg Link to comment Share on other sites More sharing options...
huntsman2310 Posted January 12, 2012 Share Posted January 12, 2012 I'm still thinking of the final design for his raiment. I think I'll remove the Psijic pauldrons with the flame pattern, and put the Dwemer pauldrons in their place. This will reduce clipping and make it look nicer. Link to comment Share on other sites More sharing options...
huntsman2310 Posted January 13, 2012 Share Posted January 13, 2012 Right. I'm going to start work on a fellow named Tesseract. He is a unique Dwemer Animunculi, he looks more humanoid then the others, and is also batshit insane. I'll post a pic on the 15th. Link to comment Share on other sites More sharing options...
Adolon Posted January 14, 2012 Share Posted January 14, 2012 Can you do one, simple, Dwemer retexture for me, huntsman2310? :ohdear: Link to comment Share on other sites More sharing options...
huntsman2310 Posted January 14, 2012 Share Posted January 14, 2012 Okay, on what? Link to comment Share on other sites More sharing options...
Adolon Posted January 14, 2012 Share Posted January 14, 2012 Okay, on what?My quest mod will involve going to a Dwemer ruin. One of the rooms will be a large atrium. In the middle of the atrium will be the Dwemer head icon, the one that appears all over the place on the arches of doors and on pillars. The gold head with helmet. The head will cover a large area as I'm going to blow it up and put it facing eyes to the ceiling. The room will have this huge head in the middle and I'm worried that by blowing it up to a large scale, the texture it already has on it will look terrible as it increases in size. I'd like a high quality retexture of the whole piece for my project. Thanks! Link to comment Share on other sites More sharing options...
huntsman2310 Posted January 14, 2012 Share Posted January 14, 2012 Alright I'll see what I can do. Link to comment Share on other sites More sharing options...
huntsman2310 Posted January 15, 2012 Share Posted January 15, 2012 Well I messed around a bit with some objects in blender, and I think that the texture should stay intact even if its made bigger. Usually the texture only stretches horribly if you move around a part of the object (e.g making the nose longer to make it look like Pinnochio or something.) I'll play around with the model and texture and show you the results. Link to comment Share on other sites More sharing options...
Adolon Posted January 15, 2012 Share Posted January 15, 2012 You know, I just realized I could probably be doing this myself. Although, I haven't tried it and have no idea if it would work. I could use the placeatme command to get the head and then use the command to increase its size and see what happens. No idea if this would work. Thanks for helping! Link to comment Share on other sites More sharing options...
huntsman2310 Posted January 15, 2012 Share Posted January 15, 2012 Well for clarification heres what it looks like compared to my Thunder Dynamo. The Dynamo hasn't been resized at all. http://img694.imageshack.us/img694/2879/comparisonimage.th.jpg Link to comment Share on other sites More sharing options...
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