Valahul Posted December 12, 2011 Share Posted December 12, 2011 Hi everyone! I would like some advice if someone can provide it :D I want to make some items non-degradable... so that they don't need to be repaired. Is there anyway I can do this.. ? perhaps with Tes Construction set.. or tes4edit. I didn't search the forum.. because I don't know what to search for exactly... if this question has already been raised and you guys know about it.. please share the link. Thank you! :D Link to comment Share on other sites More sharing options...
David Brasher Posted December 13, 2011 Share Posted December 13, 2011 Oblivion is set up so that things degrade with use. There is no real way to turn this off. There are two main CS approaches I have seen used to deal with this problem: (1) Set an item's health to something like 100 000 000. You will probably not play long enough to have it actually wear out. (2) Use scripting to periodically remove the worn item and replace it with another copy of the brand new item in question. I have mostly seen this done on weapons or armor companions have. So if the weapon is lost, or the items are getting worn out, they will soon be replaced with full health copies. Link to comment Share on other sites More sharing options...
Valahul Posted December 13, 2011 Author Share Posted December 13, 2011 Oblivion is set up so that things degrade with use. There is no real way to turn this off. There are two main CS approaches I have seen used to deal with this problem: (1) Set an item's health to something like 100 000 000. You will probably not play long enough to have it actually wear out. (2) Use scripting to periodically remove the worn item and replace it with another copy of the brand new item in question. I have mostly seen this done on weapons or armor companions have. So if the weapon is lost, or the items are getting worn out, they will soon be replaced with full health copies. Yeah I tried increasing the item's health but in game.. the status get's distorted.. from having a 125 health item.. to 70 and the damage decreased.. and that is exactly the opposite of what i'm trying to achieve :D The script thing seems a little to much... I was looking for something simple.. but if there is not... then I'll just have to play like I always do :D Link to comment Share on other sites More sharing options...
diosoth Posted December 13, 2011 Share Posted December 13, 2011 I guess you could turn the item in clothing instead of armor and give it a shield enchantment rather than an armor rating. That won't work for weapons though. Link to comment Share on other sites More sharing options...
Recommended Posts