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Skyrim - Not the next generation RPG


gigantibyte

  

33 members have voted

  1. 1. Would you pay $200 for an RPG as described?

    • Yes
      7
    • No
      26


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1. Voice recognition would be optional, but be prepared to type. Instead of expanding NPC interaction, Skyrim actually took it backwards. Gone is the mini-game in Oblivion that a player can use to raise disposition with an NPC. It wasn't the best system, but least it offered another option to interact. The next generation RPG needs to improve in this area.

 

The disposition game in Oblivion was the stupidest thing I've ever seen in an RPG. Go try it, walk up to a random person on the street and start telling them random things and watch how their facial reaction changes as you think about saying something. See if they're in love with you after a nice round of joking/bragging in the correct order. If they are, mission accomplished!... except not.

 

It was simply silly. You can't instantly raise somebody's disposition towards you like that, it takes time. Also, the bribe/persuade options are still there - they even added intimidate so the new system has more options than the old one, once you think about it. The only reason to raise your disposition towards an NPC was for getting through quest dialogs and so on, which is exactly what Persuade/Bribe/Intimidate are used for - and also more realistic. You won't instantly get an NPC to love you, but you can charm your way through a single event.

 

Oh, and about the whole hype with typing to talk to NPCs? Check out this site for a while: http://cleverbot.com/

 

Come back after 20 minutes and tell me if you still think it's a good idea to be able to type to NPCs. I'll wait.

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My ideal game...

 

The gen after next (so 10 years)

On my uber computer of uberness.....

 

It would have to be a game, of biblical proportions......

And without any `main` quest.

I hate having a main quest, I just want to be some noob in a weird new land, and can do what I please to make my fortune, obiously lots of guilds etc, and big stuff going on, but I'm not essential to it...

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My ideal game...

 

The gen after next (so 10 years)

On my uber computer of uberness.....

 

It would have to be a game, of biblical proportions......

And without any `main` quest.

I hate having a main quest, I just want to be some noob in a weird new land, and can do what I please to make my fortune, obiously lots of guilds etc, and big stuff going on, but I'm not essential to it...

 

Yes, and some day we're going to create a perfect replica of the real world, and you will have a virtual job inside a virtual world earning virtual money to spend on virtual things for your virtual house and your virtual family.

 

Or you could just go outside and do the exact same :P

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Evilllamas just touches on the idea of what the "ultimate" Sandbox game would seem like...it isn't that far away, technologically, from being possible, either, at todays incredible pace of computer development.

 

My vision of the perfect RPG on the computer would combine a rollover world that you could walk or sail around like a globe, that had seamless, invisible computer generated quests alongside live play with others in an Elder Scrolls like setting.

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Evilllamas just touches on the idea of what the "ultimate" Sandbox game would seem like...it isn't that far away, technologically, from being possible, either, at todays incredible pace of computer development.

 

My vision of the perfect RPG on the computer would combine a rollover world that you could walk or sail around like a globe, that had seamless, invisible computer generated quests alongside live play with others in an Elder Scrolls like setting.

 

The problem is, as you mention, that a real sandbox game needs to be online - since the state of our AI technologies is simply so abysmally poor that such a sandbox is practically unimaginable without major revolutions in the field.

 

The only sandbox with true, social dynamics, where you're a part of something major and your actions can have lasting effects are games like EVE Online, which revolves around a primarily player-driven economy. Such things can not be easily incorporated into the “TES Style” - they're inherently MMO.

 

Personally, I'd place a conservative guess at around 20-30 years before such things could begin existing in a single player game.

Edited by xorchan
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Seems like everyone talking about an advanced MMO. No one is willing to invest $200 to start a game, but with an MMO people will pay that much and more overtime. I played wow for about 5yr. It cost me $60 original game, 3xpac around $40 per xpac, and 60months of play $12-15 a month. So 5yr for $900-1080. I normally would buy 4-5games a year and over 5yr that would cost about $1000-1250 but I really did not play any other game during my time in WOW.

 

Off-topic free-to-play mmo enable companies to make more money than subscription base mmo. This is due to people do not realize how much money they are spending with small transactions. It is easy for kids to spend way to much money thinking it is only a few $5 item. I read about people that waste over $100 dollars in a day gambling for some in-game items to make your character slightly better.

Edited by aguliondew
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So I'm not sorry I bought Skyrim, and after this post I'll be playing again. $60 was a great deal for what I got. However, I can't help but feel the game really hasn't advanced much in 5 years in terms of immersion, and in some regards immersion elements have been lost. l would gladly pay $200 for a game with:

 

- NPCs that responded to voice recognition and / or to non scripted topics

- Environments that were not static (trees can be chopped, new construction, houses can burn to the ground, etc.)

- catacombs and dungeons so large you could get lost (random computer generated would be best)

And not really about immersion, but my ideal single player rpg game would include access to an ingame but online player market to meet, chat, and trade with other players.

 

Infinite Dungeons?There is a game called Daggerfall XD

 

No, really, I think a game like this would cost much more than 200$, and would blow up your computer...

Or for free, if you like this Real Life thing

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I'm really getting sick of the ignorant noobs who come here and whine about what they should've done.

 

Once again, if the things you guys are talking about is so easy and so do-able, then why is Bethesda Game Studios the ONLY developer to make an RPG like Skyrim?

 

And no other competitors come close to the level that Skyrim/Elder Scrolls is on.

Edited by Stormcrown
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So I'm not sorry I bought Skyrim, and after this post I'll be playing again. $60 was a great deal for what I got. However, I can't help but feel the game really hasn't advanced much in 5 years in terms of immersion, and in some regards immersion elements have been lost. l would gladly pay $200 for a game with:

 

- NPCs that responded to voice recognition and / or to non scripted topics

- Environments that were not static (trees can be chopped, new construction, houses can burn to the ground, etc.)

- catacombs and dungeons so large you could get lost (random computer generated would be best)

 

And not really about immersion, but my ideal single player rpg game would include access to an ingame but online player market to meet, chat, and trade with other players.

@the NPCs resonding to voice recognition- Yeah, it could be just like the iPhone 4S' Siri. I say that'd be next gen, though(same with those other ideas).

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