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Fallout 3 Load Order leading to crashes


TehBrillfighter

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The use of NVAC for the load order has removed the requirement of the d3d9.dll proxy. Good catch!

 

I'll try a restarted Fallout 3 save and see if it manages to defend against crashes.

 

Edit: Seems that crashes have been significantly been reduced, only time it did crash was when I exited Moriarty's saloon, and I believe that was a crash caused due to the auto-save features.

I think I'm noticing NVAC countering crashes, as the loading screens that could have potentially crashed seem to stall for a few seconds and then pick up loading again.

I'll continue testing it tomorrow when I have the chance, and update accordingly. So far so good however.

 

Also since it's now available, is it recommended that I use ENBoost for Fallout 3? Or can it do more harm than good?

Edited by TehBrillfighter
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It would be a good idea to read the comments on the mod page before you try to use an enb.

 

I don't but I was able to get an FO3 overhaul that is o longer available.

 

I really can't see why you are having the problems you do. You load list isn't that large.

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At this point, I would like to say that my crashes have been more-or-less eliminated. NVAC seems to be stuttering the game at points, which makes me believe that it is handling a heavy amount of exceptions that would normally result in a crash (More noticeable when entering buildings sometimes and the load animation stalls for 4-5 seconds).

 

Upon reading install instructions and comments for ENBoost and downloading the ENBoost files and binaries (Found here: http://enbdev.com/download_patch_falloutnv.htm and here http://www.nexusmods.com/fallout3/mods/19369/?) I have literally experienced no crashes for an hour and a half of playing. Which is an average playtime increase of 350%-800% so far.

 

I'd like to show my thanks and appreciation for the support you've given me with both load order and third-party utilities, as it would have taken me significantly longer to figure it out.

Even if the crashes are not eliminated, restarting the game every hour or so is definitely not a problem, 10-20 minutes however was getting unbearable at that point.

 

Thanks again (for now)

 

Edit: I should also thank pixelhate, who made me remove a mod which I realised did nothing for me in terms of performance, and apparently bugged the Zeta DLC as well as floor collision.

Edited by TehBrillfighter
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