AuroraMoon Posted October 22, 2016 Share Posted October 22, 2016 Basically, have you ever found it weird how we have Fusion cells and what not lying around but in the entire time nobody ever found or invented an alternative to electric lights? Sure we have lanterns and fires, but I'm talking about real lights, that are powered by batteries, fusion cells and what not. For example you know how we all have those nice lights that you have to power with electricity? Why not make another version of them that doesn't require electricity or wires, but you need fission cells and what not to light them up. It would kind of work in the same way as the street lights in that they just automatically light up the place when you place them there... only instead of requiring oil, etc it requires any fission cells that you have. This would be awesome for your homes and whatnot where a generator would only get in the way, especially if it's a limited small space like home-plate. Plus, you know that all that wiring just ruins that aesthetic that you're going for. Link to comment Share on other sites More sharing options...
jimmygitto Posted October 22, 2016 Share Posted October 22, 2016 I agree. I posted to see if anyone could make a usable makeshift battery, too, along those same lines (no pun intended!). I'd love to be able to make lights and power sources from makeshift batteries and fusion cores. I would also like to be able to toggle on and off the passive lighting system, so you can more easily make lights that operate on switches. However, in the meantime, you might want to check out a mod called Battery Generators by AlturDrake. It's a switch that also provides one power. Great for lights, or powered door locks, etc. without having to run unsightly wires and connectors everywhere. I haven't tried stacking them for laser turrets yet, but I think I'll go try that... Good idea, let me know if someone comes up with it for you! Link to comment Share on other sites More sharing options...
AuroraMoon Posted October 23, 2016 Author Share Posted October 23, 2016 I'm just thinking of it from an immersive, realistic standpoint. Generators and whatnot must be really hard to come by in the wasteland, and must had been expensive as hell to build one. But fusion cells and what not, everyone seems able to be build one easily since they're roughly the same size of an real-life 6 Volt Battery, which people typically use for flashlights and what not. But in the wasteland, people only use them for weapons?? I just don't buy that at all. In real life batteries are used for almost everything, so it stands to reason that in the wasteland it should be the same way. Plus, battery powered lights would be a lot easier for every waste-lander to install because not every one of them is an electrician. So therefore it would be far more understandable if fusion cells and what not were actually an valuable resource and that if anybody knew how to make makeshift versions, etc they would do fairly well in life. Link to comment Share on other sites More sharing options...
steve40 Posted October 23, 2016 Share Posted October 23, 2016 have you ever found it weird how we have Fusion cells and what not lying around I'm talking about real lights, that are powered by batteries, fusion cells and what not. but you need fission cells and what not to light them up This would be awesome for your homes and whatnot Generators and whatnot must be really hard to come by in the wasteland But fusion cells and what not, everyone seems able to be build one easily which people typically use for flashlights and what not it would be far more understandable if fusion cells and what not were actually an valuable resource So basically we just need a mod that adds more what nots :) Link to comment Share on other sites More sharing options...
jimmygitto Posted October 23, 2016 Share Posted October 23, 2016 I would download and heartily endorse the Whatnot Mod! The real world needs more whatnots, too. But really I agree completely. I've often wondered the same thing about "cell" ammo, in all my years playing fallout. And in 4, especially with the addition of fusion cores. When I take a fusion core out of one of the various basement generators, I always wonder why they didn't make those generators craftable. And then actually drain the fusion cores down. This seems more logical and actually easier to program than fuel-powered generators. Not to mention much, much more immersive. Maybe I'll suggest this to the modding community too, actually! Then the cores would/could actually drain over time, and it would make fusion cores so much more valuable. As it is, I have collected fifty fusion cores that I don't need (I don't use power armor much), and they basically mean nothing. And I also have to ignore how these small, loud generators I made from three pieces of steel and some oil never runs out of gas... I would guess that a modder could fairly easily come up with a visual of a bundle of fission cells that could be used as a power source. And whatnot. PS- actually there is a "whatnot" you could use them for! As explosives. You could shoot the bundle to make it explode, or as part of a trap. That would be awesome. Wasn't there a fission cell grenade you could make it New Vegas? I can't remember now exactly what it was, but whatever it was it was great. Link to comment Share on other sites More sharing options...
Ethreon Posted October 23, 2016 Share Posted October 23, 2016 Perhaps you should stop taking F4 as the standard for the world of Fallout.and whatnot. Link to comment Share on other sites More sharing options...
AuroraMoon Posted October 24, 2016 Author Share Posted October 24, 2016 (edited) heh. I happen to use one word a few times too many, and people start mocking that. whatever. and no, I do not take fallout 4 to be the standard for the entire franchise. I've played past fallout games, from fallout 1 all the way to new Vegas. I happen to hold fallout 3 and New Vegas to be the golden standard of Fallout games in terms of play value.. so stop with that attitude, Etheron. *rolls eyes* I tend to think that there's some things in Fallout 4 that breaks the immersion, which is why I tend to mod the hell out of it whereas for games like New Vegas I hardly did that. The only thing I did for New Vegas were to add hookers and a mod to add more lights everywhere so that it would really feel like New vegas. that, and a clean underwear mod because I didn't like the idea that my character had no idea how to wash her undies.One of those immersion-breaking things in fallout 4 is that we apparently have makeshift batteries, fusion cells and the like laying around with no use for them other than weapons.... that just brings up questions. Which I've mentioned before. In Fallout 3 and New Vegas they wouldn't had those things just lying around, or would had found a way to make it critical to the story-line... so that way there wouldn't had been way too many questions about why people only ever use them for weapons and nothing else.The other minor thing that annoys me about fallout 4 is that packs of smokes doesn't seem to act as a secondary currency like it did in fallout 3 and new vegas. it could be that you would pick up a few smokes out there in the wasteland, and be able to trade those things for some really nice things. Which makes sense, because we have instances of real life using packs of cigs as a secondary currency when it's in high demand but hard to find. Which was something Fallout 3 and Vegas reflected very well. I used to get rich selling nothing but cigarettes. Now in fallout 4 it's just junk sitting in my inventory, and everyone inducing piper seem to be able to pull cigarettes out of now-where and smoke it even though they had nothing in their inventory. But hey, that's just me. Edited October 24, 2016 by AuroraMoon Link to comment Share on other sites More sharing options...
Ethreon Posted October 24, 2016 Share Posted October 24, 2016 Y'all immersion knights should go somewhere, make an island out of straws and pumpkins and float wherever and leave us alone with your inane rambles. Link to comment Share on other sites More sharing options...
AuroraMoon Posted October 24, 2016 Author Share Posted October 24, 2016 We all have our ways of playing and enjoying the game. Why are you so upset that some people like immersion in their games? I mean, I don't run around pestering people who put thomas the tank engine and Randy Savage as an deathclaw into fallout 4, and telling them to go away. Seriously, you need some help getting that stick out of your butt, and just let people play the game the way they want to. So this mod isn't for you... so what? move on, and leave this thread alone. Just relax and forget all about this thread. It'll do everyone some good. :P Link to comment Share on other sites More sharing options...
Zaklex55 Posted October 24, 2016 Share Posted October 24, 2016 I have a reason why those fusion cells aren't used for anything other than weapons...it's because that's what they were designed for, they're not a power source like a makeshift battery; they were not designed to provide anything but an energy source for the laser pistols/rifles, etc.,. There, now I've solved your immersion problem, the same should hold true for the plasma weapons, but those should be using plasma cells, not fusion...come to think of it, the laser weapons shouldn't be using fusion cells either, insufficient energy, you'd probably need quantum cells...hmm Link to comment Share on other sites More sharing options...
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