2332fun Posted October 22, 2016 Share Posted October 22, 2016 Hello, I've been working on a mod that contains NPCs, locations, quests, etc. I have been following a lot of Bethesda's creation kit tutorials, and was able to create a basic merchant. However, I have a Khajiit NPC whom I will eventually have voice acted, and who has the option of being used as a vendor. I am able to have her as a generic NPC with nord voicing, and I am able to create a dialogue line that makes it so the player acts what she has, along with her answer of "I collect many things in my travels, what can this one interest you with?". However, I cannot seem to find a way for this bit of dialogue to become the new "prompt" for opening her merchant chest and trading with the player. Goal: custom dialogue for merchant prompt -2332fun Link to comment Share on other sites More sharing options...
agerweb Posted October 27, 2016 Share Posted October 27, 2016 Have you got: akSpeaker.ShowBarterMenu() in the script fragment box on your dialogue "I collect many...." Link to comment Share on other sites More sharing options...
reptileye Posted September 8, 2017 Share Posted September 8, 2017 (edited) Have you got: akSpeaker.ShowBarterMenu() in the script fragment box on your dialogue "I collect many...."This only opens his inventory for selling, not his merchant/vendor chest, so it doesn't work as intended. I'm also trying to figure it out. Have a ferryman service NPC and i also want him to sell fish but can't make him use his chest instead of his inventory to sell stuff. Already did all the faction and chest link ref stuff and selecting a vendor voice but can't make him use the vanilla vendor dialogue, instead uses my ferry service quest dialogue, as intended. Edited September 8, 2017 by reptileye Link to comment Share on other sites More sharing options...
agerweb Posted September 8, 2017 Share Posted September 8, 2017 If you have given him custom dialogue I presume you have given him a custom voice type . In which case you will need to add your own vendor dialogue as well. That is if you have done it like this. Link to comment Share on other sites More sharing options...
foamyesque Posted September 8, 2017 Share Posted September 8, 2017 Have you got: akSpeaker.ShowBarterMenu() in the script fragment box on your dialogue "I collect many...."This only opens his inventory for selling, not his merchant/vendor chest, so it doesn't work as intended. I'm also trying to figure it out. Have a ferryman service NPC and i also want him to sell fish but can't make him use his chest instead of his inventory to sell stuff. Already did all the faction and chest link ref stuff and selecting a vendor voice but can't make him use the vanilla vendor dialogue, instead uses my ferry service quest dialogue, as intended. That suggests you've got issues with your vendor hours or locations. Link to comment Share on other sites More sharing options...
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