killerkeo Posted December 14, 2011 Share Posted December 14, 2011 (edited) I have been using the CBBE skin mesh on my custom armors but for some reason when i export to nif I gain verticies, so i can make _0 and _1 that blend. It just freaks out in game cause the vert count is different. Can someone help me with this please? Edit: I have figured it out, i had to export the skin as .obj from nifscope and import it into 3ds max and copy paste the skin weights from the CBBE nif file. Edited December 14, 2011 by killerkeo Link to comment Share on other sites More sharing options...
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