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_0 and _1 Blending problem


killerkeo

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I have been using the CBBE skin mesh on my custom armors but for some reason when i export to nif I gain verticies, so i can make _0 and _1 that blend. It just freaks out in game cause the vert count is different. Can someone help me with this please?

 

Edit: I have figured it out, i had to export the skin as .obj from nifscope and import it into 3ds max and copy paste the skin weights from the CBBE nif file.

Edited by killerkeo
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