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Custom faction won't do jobs in settlements


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Nope, didn't spot anything about the locreftypes that I did differently. Maybe Speedy is right, some difference that needs to be accounted for when doing this in an interior settlement. Who knows...

 

Well, at least if you Move them then move them back they function fine...so 'good enough' for now, I guess. =/

...doesn't make it any less lame. >:-(

 

Add it to the list of other carp that'll sit in my bug list for the next 3 months (looking at you, stupid Head Rear textures! ),

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  • 4 weeks later...

So...you cannot have them initially disabled (if, say, you wanted their enabled state to be dependent upon ones interaction with an enablemarker and trigger they are tied to) if you want them to work without having to move them away then immediately back to their intended settlement.

 

They can still be made to be trigger enabled, but they have to be enabled *before* owning the settlement/bench.

 

Anywho, for now it's fine...just have to remember when placing things around to be sure the enable trigger is outside the owned trigger and likely to be passed through first.

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