rapotaku Posted October 23, 2016 Share Posted October 23, 2016 So I finally kind of getting a grip on using bodyslider and its lots of fun! One thing though I dont understand is what factor determines which armor has support for muscle definition or not. For example if I batch build all armors ( and make morph data for ingame sliders as well ) to my bodytype , some armors have the muscle definition in the bodyslider option and some do not. Example would be the tomb raider mod has the muscle category and recognize it correctly ingame. http://www.nexusmods.com/fallout4/mods/19261/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D19261&pUp=1 while Harness warderobe (cbbe conversion ) does not have muscle category and when equipped the bodyshape goes back to default cbbe shape. http://www.nexusmods.com/fallout4/mods/6923/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fcomments%2F%3Fmod_id%3D6923%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D3596070&pUp=1 How do I add the muscle category to the armors which are missing it??? Link to comment Share on other sites More sharing options...
Jeir Posted October 23, 2016 Share Posted October 23, 2016 See my comment on the mod page where you also posted this. Link to comment Share on other sites More sharing options...
Recommended Posts