Derps4Days Posted October 23, 2016 Share Posted October 23, 2016 I kinda dislike outright setting a NPC to "Lover" and being done with adding a marriage option, so I would like to know how to do this through dialogue and other events. For example, the player would have to be with the NPC for several days, clear a few dungeons, and (the one I want the most) answer certain ways in conversation. All I know is that you would use: {actor}.SetRelationshiprank(Game.GetPlayer(), 4)Game.GetPlayer().SetRelationshiprank({actor}, 4) ...but I don't know where to put it. Also, I would have to attach a Global Count to... something... for the dungeons and total days. Could someone walk me through this? At least a little? Link to comment Share on other sites More sharing options...
Elias555 Posted October 24, 2016 Share Posted October 24, 2016 Ditch the vanilla method and create your own global and manipulate the values based on whatever you want. This would be a point system though. If you want it to be robust I suggest going with a fixed % base bonus/malus. You can also tie that to the RelationShipRank if you want to. Assuming you've used variables before, tying a script that manipulated the global variable to a choice should be simple.For the amount of days I think you'll need a quest script to keep count. Number of dungeons, there's probably a function that can do it, same method, quest script. Link to comment Share on other sites More sharing options...
Recommended Posts