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Derps4Days

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Everything posted by Derps4Days

  1. Ah, okay. I was under the impression that if you used a package, it would be overridden as soon as the NPC was recruited as an active follower. At least, that's what I got from struggling to grasp some discussions scattered across multiple forums. Thanks, I'll try it out. I found a more basic healing follower mod that was made with showing people how to make their own custom followers heal in mind. Probably is less versatile (but more understandable) than these, I think. I'll look into your links after doing the UseMagic suggestion Tasheni made. Thank you.
  2. So I've been wanting to make a mostly support follower who dabbles in Restoration. The problem is, as I soon found out, you have to make a script to make your custom follower actually heal. I've scoured the internet for hours upon hours now and have found next to nothing. I've tried to piece together a script below (probably very wrong; I don't understand Papyrus that well), but I'm still not sure where to place it. In a Quest, right? Scriptname AVhealplayer extends Actor Actor Property Et3AV Auto SPELL Property HealingHands Auto Function AVhealtimer() RegisterForUpdate(5.0) ; Before we can use OnUpdate() we must register. EndFunction Event OnUpdate() ; This event occurs every five seconds If player.GetHealthPercentage() => 50 EquipSpell(HealingHands,0) DoCombatSpellApply(HealingHands, PlayerRef) Debug.Trace("Healing the player!") EndIf EndEvent At least, could someone please give me a step by step guide to do this? I know it's possible, just look at the tons of mods that support it. Thank you!!
  3. I had the idea for a dart launcher type weapon, but the only way I can think of making it work with somewhat correct animation and have it be single-handed for sure (not sure if bows can be one-handed, that's why) is to have it be a spell. However, I don't want it to use magicka and instead check if "Dart Ammo" or something related is in the player's inventory. If not, a message will appear at the top left stating "You don't have any ammo." and the spell will not work, just like a normal one would when no magicka is left (minus the bar flash, since we aren't actually using magic). I get the feeling GetItemCount and Debug.Notification are going to be helpful for this. Problem is, I don't know where to start. ...because I don't know how to script in Papyrus; it's so complex...
  4. That's... unusual. I'm no "top modder" (you're doing things beyond my ability, haha...), but it might have something to do with dialogue Quests the NPC is part of. Likely tied to it by a faction.
  5. I kinda dislike outright setting a NPC to "Lover" and being done with adding a marriage option, so I would like to know how to do this through dialogue and other events. For example, the player would have to be with the NPC for several days, clear a few dungeons, and (the one I want the most) answer certain ways in conversation. All I know is that you would use: {actor}.SetRelationshiprank(Game.GetPlayer(), 4) Game.GetPlayer().SetRelationshiprank({actor}, 4) ...but I don't know where to put it. Also, I would have to attach a Global Count to... something... for the dungeons and total days. Could someone walk me through this? At least a little?
  6. I guess so. Sorry for sounding so eager to copy (or at least, it sounded like it to me). But hey, I got the neck seam and color mismatch fixed, so that's a start~ I just have to take things one at a time and not obsess over adding things that require basic knowledge that I don't have.
  7. The neck seam is because you have a mismatch between the weight of the head in the facegen and that of the body, which is set in the esp file. The different color head and body can be caused by several different issues - but it's probably a tint and/or texture mismatch. I'm guessing that when you did the merge, you overwrote the link to the tintmask and possibly the head texture as well. You will need to crack the nif file open in Nifskope to check the texture calls. Oh shoot, that's probably it. I don't remember opening Nifskope when I did it, just NPC Nif Merger (NifMerge). I haven't made a custom NPC in ages, which is why I likely forgot. Oops... Thank you for reminding me; I was about to ask how to get Caliente's Texture Blender working with the custom .nif/.dds/.tga of mine. O v O;; Might as well do it again from scratch, since all I have is basic follower functions, which is all pretty simple to add back. EDIT: Welp. I re-checked the tutorial I've been using, and Nifskope just exists to... exist? I dunno, it just tells me to add lines and not how/what to use Nifskope (for). The last time I got this to work, I didn't replace the face textures because I wasn't using tints on the cheeks or nose or anything. ...Also, uh... where do I check the texture calls? I just have a untextured head...
  8. Put it in a spoiler, please. Already have that tutorial. Been following it so far, but when trying to merge a RaceMenu face, I got a neck seam and color mismatch. I know it's not part of the tut, but it's what I'm fixing right now. Vanilla faces never look quite as good versus RaceMenu's. More detail. Also, yes, I know copying is bad, but I just don't understand the stuff, even after sifting through it (especially scripting, Papyrus confuses me to no end). My guilty conscience doesn't help, either...
  9. So I want to make a custom follower, right? The problem is, the features I want (specially changing class/combat style through a dialogue window and changing disposition/relationship so I don't have a character you can just dive into marriage with; I can't find any tutorials for these) I don't know how to do. I'm basically a noob with the Creation Kit. You likely have heard of Sofia, the super advanced follower mod. I'm tempted to take the .esp and crack it open, trying to figure out (and likely copying some of it, given my stupidity with the CK) the ways to mod this thing. Is... is what I plan to do wrong? If so, can someone teach me how to add the features I want? (I'm sorry if this is in the wrong subforum; it was the only one that seemed to fit the best.)
  10. So I copied and edited the WhiterunTempleCastHealingSpellSoldier package and edited it to work for a follower that will heal you once your health drops below a certain threshold. However, even though it's set to "Interrupt Override: Combat", it will not appear under Combat Override in my follower's AI Packages. What's the problem? Am I doing it wrong? ALSO! How do I make a follower level with me in the Creation Kit? Every variation of a Google search that I try leaves me with console commands. Can you do this with a script or something? How? Thanks in advance!
  11. A little clarification as to what you still need for your desired effect would be extremely helpful. Are you working on a companion NPC or a helper you summon via conjuration or some other spell? I'm also not sure what you mean where you need a spell to do damage? I don't need it to do damage, but that's the basic skills I have with spells in the CK- making them hurt or summoning things. This is for an effect that will be put on a specific follower.
  12. You could try "disable" and "enable" after targeting her in the console. And to answer your first concern, multiple actors means there is literally multiple versions of her. The game has more than one version of her that it loads (and unloads) after various points in the game.
  13. I'll try those out. And the whole part about my dad installing Windows 10? Bad memory on my part, that was on my now-broken Dell laptop. Skyrim still worked on it after the update, and since my current laptop came with Windows 10, that shouldn't be the issue.
  14. Well, the thing is, my dad was trying to do something on my computer and he was the one who installed it, sooo... I used to play in fullscreen (1366x768), but recently I've been using Windowed Mode (runs faster). The graphics card is an Intel HD Graphic 5500, which is a likely explanation for the problems... the last time Skyrim worked for a while was on my last Dell laptop... which broke after 2-3 months. Yeah.
  15. You can tell you have no experience, so maybe try starting small? I will explain it one last time and if you still can't figure it out wait till you are more experienced. You need to make a custom .nif based of of any spell (my example was candlelight). Take the .nif and alter it so the affect of the spell is just a glowing light at eye height. Attach that .nif to a custom candle light in the CK and use the script i gave you. How would you go about editing/making the .nif? It would require Blender to edit and Nifskope to export it to an editable format, right?
  16. Performed a complete reinstall with a new (clean) save/character. Crashed 15 minutes in, again. If it helps, my PC is a x64-based HP Pavilion Notebook with Window 10 Home, Intel Core i5-5200U CPU @ 2.20GHz, 2195 Mhz, 2 Cores, and 4 Logical Processors. Please help; I'd really like to pick up Skyrim again.
  17. I feel like I shouldn't even be posting in here because I'm just that new to modding beyond your run-of-the-mill follower made from a quick tutorial, but how would you set a spell to be on a certain part of the body? I don't get how I would end up editing Candlelight to summon two of itself and have them appear as a kind of overlay for the eyes. If you want more clarification, I want to do the same as I mentioned before. If you've played the MMORPG Aion as an Asmodian, you should know what I mean. If not, having glowing eyes for a follower when he is in combat, just for that one follower, then they vanish when he is no longer in combat. I have the script to have them toggle on when in combat, and off when not, but I still don't know how to edit a spell beyond making it summon an ally (or two without using the perk; I figured out that much) or hit enemies and damage them. Help?
  18. So I tried to load Skyrim up with no mods loaded, same issue. Help?
  19. As stated above, my game will crash after about 15 minutes, regardless of what I'm doing. Managing stuff in menus? Crash. In the Race Menu updating a character/making a new character? Crash. Talking to a random NPC? Also crash. The only thing that it doesn't crash on is the title screen. This is infuriating and makes the game near impossible to play. I'm using Windows 10 with SKSE (version 1.7.3, downloaded off Steam). Listed below is my mod list in their load order. I sorted them through LOOT already, so unless it's a specific mod that needs to be moved, please don't tell me to sort with LOOT.
  20. Can't I just follow it the same way the Draugr eyes are set up and have that script for determining when to have them somewhere (I'm not sure if I put it in Quest or what)? You can have more than one script in a Quest... or maybe I'm thinking of Spells...? Probably both? :psyduck: Trying to sort it out last night kind of exploded my brain. Also it was past midnight.
  21. An easy way i can think of is that you create a custom spell, which does nothing more than put a glow around the NPCs eyes( maybe you could fiddle with candle light?), and then just put a simple script to activate the spell when they start combat :smile: Example: Scriptname Example extends Actor SPELL Property GlowyEyes Auto Event OnCombatStateChanged(Actor actorRef, int combatState) if (combatState == 1) ; they are in combat GlowyEyes.Cast(Self) elseif (combatState == 0) ; they are no longer in combat DispelSpell(GloweyEyes) endif EndEvent So I started doing that, but I'm trying to deploy it in the same way the Draugr eye glow effect is applied and I just plain don't understand. Using my highly limited prior knowledge (and Google searches), I have the spell and the magic effect created, but I honestly doubt I set it up correctly, given that inputting the script is confusing me a ton. I'm not sure how to get the effect to apply only to the eyes/just apply in general. Again, I apologize for lacking major CK abilities...
  22. Is there anyway to make an eye type that makes the whole eye glow (yes, that means even the whites of the eyes)? Every mod I've looked at only changes the iris and pupil. And if so, can you make eye types change when a condition is met? I want a follower to have their eyes start glowing white when in combat (You know, "White Eyes of Doom" style, like it's about to get real serious). That would have to be an effect, right? How do I do that? I'm sorry for the crap-ton of questions, the most I've modded is extremely basic followers...
  23. Oh. Gosh, oops. I forgot to load Hearthfire with it. Good job, me!
  24. Not 100% sure if this is where this goes, but... So I've been trying to mod in two adoptable children in-game via the CK. I wasn't sure what faction they needed to be adoptable, so I looked it up. I found that it was the BYOHRelationshipAdoptableFaction, but... when I search it up in the Creation Kit, nothing shows up. Is it under another name or something?
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