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Minutemen faction Replacer/Overhaul


SunArau

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Hello, I`m planning to start new playthrough, and i want to fix everything that was bothering me before with help of mods, so i will start with this request.

 

Intro

 

Anyone got bothered with being general ( leader ) of whole faction of minutemen, with goal of restoring commonwealth, leading them, you`re basically powerless? And im not even talking about actual use of faction in terms of settlements, but even faction gear and supply chain.

Main character is ex-military, and still he acts like random " human " post apocalypses, taking control of group of untrained believers, he doesn`t even tries to apply his knowledge, improve his faction.

If you compare minutemen to brotherhood of steel, NCR or even institute and rest. They look like joke, their outfit design, gear, weapons and etc. It`s like having some neighborhood civilian militia, other then army with goal of protecting and restoring commonwealth life. Yes, they were civil militia, yes they were almost destroyed, yes they lost everything, but it doesn`t make sense to me, why our main character as war veteran, doesn`t even think about applying his skills and knowledge in his OWN faction after taking command, or atleast after taking "The Castle".

 

Mod Request

Can somebody please make a mod, where you can start improving this faction after taking back castle, like making a craftable terminal/HQ where you can trade resources for faction upgrades:

1) Armors, ( For example, they start with regular uniform, but after upgrades, they change it to modded one, after that to modded with armoring or even ballistic upgrades, like actual use of tons and tons player resources to improving his army. )

2) Weapons, ( Similar to thing above. )

3) Gear, ( This thing can work both as settlement items for cosmetic or even defense variations, or even gasmasks, secondary gear like mounted flashlights. )

4) Training, ( training can be translated in terms of game logic as...levels of npcs. ).

 

It would be great, if faction soldiers were wearing something more army/militia style. I`m not asking to brake lore completely into dust, but i guess after our character takes control of them, they deserve to be reborn.

 

 

Maybe something like...

 

Maybe outfits from STALKER or Metro 2033, they`re would fit nicely, since both are a bit similar and both are about post nuclear apocalypses. Shiny modern and future outfits would ruin immersion of post nuclear war, but doing something like "worn out", "handmade" but in same time made with knowledge and tactic, even if items are from modern era, they will not brake immersion. ( Well, its my opinion, not forcing on anyone :3 )

And yes, i understand that this is fallout style, but i find it not too much immersion braking, specially if people use grass/forest environmental mods

 

Conclusion

Please, make a mod that transforms minutemen from "kids running around" joke, into actual force to be reckoning with. A force, that looks and feels that it can bring difference to the commonwealth.

 

 

 

 

 

 

P.S.

 

I`m aware of mods like " We are the minutemen " and similar to that, but it doesn`t give me what i want. I want faction that I can rebuild, change their look.( Sadly, but i don`t like their vanilla design, at all. Specially blue color. )

And with changing faction gear to something else, more into " uniform code ", it will be a lot more fitting and easy to re-arm settlers that were assigned to guard post, or like quartermasters, to bring feel of settlements under control, outposts to this faction. Since even Nuka World raiders feel more organized and interactive then minutemen faction.

Edited by SunArau
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