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Rifle Mod


Davis237834

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As far as bullets are concerned ,just make the primer out of Void Salts,and use Fire Salts as gun powder to project the bullet.Same goes for shotgun type shells ,except with no singular ballistic projectile You could use granulated metals or Frost,Fire or even Void salts as Your "shot".I feel Dwemer Metal would make nice shells,as far as looks go.

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Don't base the gun on gunpowder and a chemical reaction charge.

 

Sure, it realistic, but it also spoils the "Magic" of the game.

 

Use a shard of a soul gem, charged by a soul capture, but set by a spell to be unstable.

 

Use another spell to trigger the discharge of the gem fragment, which propels the slug.

 

It keeps the whole system in keeping with the rest of the lore of the game, and makes it an extension of the magic system, yet has the feel of a single shot rifle.

 

It maintains the game balance as well.

 

Just a suggestion.

 

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Don't base the gun on gunpowder and a chemical reaction charge.

 

Sure, it realistic, but it also spoils the "Magic" of the game.

 

Use a shard of a soul gem, charged by a soul capture, but set by a spell to be unstable.

 

Use another spell to trigger the discharge of the gem fragment, which propels the slug.

 

It keeps the whole system in keeping with the rest of the lore of the game, and makes it an extension of the magic system, yet has the feel of a single shot rifle.

 

It maintains the game balance as well.

 

Just a suggestion.

 

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How about make it run on fire salts instead

Edited by Roviakin71
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You certainly could make it run on fire salts, but obtaining firesalts really doesn't require mage skills, and a firearm is Mage-like ability, compared to other Skyrim actions.

 

And it opens the door to escalated "chem reaction" elements on a larger scale, without balancing limitations. Barrels of gunpowder to blow open castle gates.

 

In the development of real world warfare, the advent of gunpowder triggered the end of fixed fortifications (Castles), the use of armor (easily punched through by bullets) and swords ( bayonets certainly, but only as an augment to firing the gun)

 

These developments took the romance and chivalry out of armed conflicts, and turned the whole thing into butchery for hire.

 

A few rifles in the hands of a few western pioneers and Native American warriors kept the Romance alive a few decades longer in the American West, but not for long.

 

You could give a Skyrim character a Laser finger gauntlet with unlimited charge, range, damage, and no casting cost.

 

But it wouldn't be a "Fun" and Romantic Warfare game.

 

Charged Soul Gem fragments, which are destabilized, and likely to blow up in your face at any moment ( and the mechanics should occasionally do so!), which have to be held in check for the few moments from loading to discharge by a skilled mage, preserves the limits, difficulties and balance essential to making the game a challenge and have an atmosphere of swords, armor, and sorcery.

 

In any way in which the challenge, atmosphere, and lore is maintained, firesalts-with difficulties, or charged soul-gem fragments, is fine, but it has to have a certain level of difficulties and problems.

 

There is a place for terrawatt laser gauntlets, but it isn't Skyrim.

 

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Edited by VanKrill
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You certainly could make it run on fire salts, but obtaining firesalts really doesn't require mage skills, and a firearm is Mage-like ability, compared to other Skyrim actions.

 

And it opens the door to escalated "chem reaction" elements on a larger scale, without balancing limitations. Barrels of gunpowder to blow open castle gates.

 

In the development of real world warfare, the advent of gunpowder triggered the end of fixed fortifications (Castles), the use of armor (easily punched through by bullets) and swords ( bayonets certainly, but only as an augment to firing the gun)

 

These developments took the romance and chivalry out of armed conflicts, and turned the whole thing into butchery for hire.

 

A few rifles in the hands of a few western pioneers and Native American warriors kept the Romance alive a few decades longer in the American West, but not for long.

 

You could give a Skyrim character a Laser finger gauntlet with unlimited charge, range, damage, and no casting cost.

 

But it wouldn't be a "Fun" and Romantic Warfare game.

 

Charged Soul Gem fragments, which are destabilized, and likely to blow up in your face at any moment ( and the mechanics should occasionally do so!), which have to be held in check for the few moments from loading to discharge by a skilled mage, preserves the limits, difficulties and balance essential to making the game a challenge and have an atmosphere of swords, armor, and sorcery.

 

In any way in which the challenge, atmosphere, and lore is maintained, firesalts-with difficulties, or charged soul-gem fragments, is fine, but it has to have a certain level of difficulties and problems.

 

There is a place for terrawatt laser gauntlets, but it isn't Skyrim.

 

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There was never anything romantic about war it was always downright brutal and ugly, which throughout history people tried to create "Rules of Combat" in vain attempts to reduce its horrificness. New developments weapon technology and tactics only brought new forms of horror to the battlefield. Fundamentally war never changes even though how it is fought does.

The advent of gunpowder did not directly led to the end of fixed fortifications and personal body it only brought them into new stages of development, instead it is more due to changes in economical and social-political organization had a bigger contribution, such as the breakdown of the feudal system and demise of the peasant serf caste caused by the black plague, the strengthening of central state power held by monarchies and parliaments and the rise of large professional paid by the state standing armies. Developments in the 19th and early 20th century only hasten this even further.

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There was never anything romantic about war it was always downright brutal and ugly, which throughout history people tried to create "Rules of Combat" in vain attempts to reduce its horrificness. New developments weapon technology and tactics only brought new forms of horror to the battlefield. Fundamentally war never changes even though how it is fought does.

The advent of gunpowder did not directly led to the end of fixed fortifications and personal body it only brought them into new stages of development, instead it is more due to changes in economical and social-political organization had a bigger contribution, such as the breakdown of the feudal system and demise of the peasant serf caste caused by the black plague, the strengthening of central state power held by monarchies and parliaments and the rise of large professional paid by the state standing armies. Developments in the 19th and early 20th century only hasten this even further.

 

 

Frankly, I disagree. For most of human history, even back in the cave, violent conflict between men has been romanticized, and the Skyrim, and any other online Role Playing Wargame is nothing more than an electronic extension of that history.

 

From Roman founding twins raised by wolves, to King Aurthur, to Admiral Nelson, to General Washington, to Wilmer McLean, to Sargent York, to the comic book heroes of Captain America and Obi Wan Kenobi....

 

The DragonBorn is just another expression of the Romanticized War Hero.

 

I do not personally think there is anything wrong or false about it. I think that True War is hell, but someone, someone noble and good, still has to fight wars, or the world has only the evil and violent people fight wars and therefore win them and end up in charge.

 

We Romanticize War to encourage those with higher motives and values beyond pillage and rape into fighting them, because without, the brutes would always be the victors.

 

The world would be a much worse place without chivalry and the noble knight.

 

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Edited by VanKrill
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actually at least a third of the wars man kind has fought up to know has been for a woman (or in some cases a man)... so romance and all that could be connected at times. also something that i noted is this:

 

You certainly could make it run on fire salts, but obtaining firesalts really doesn't require mage skills, and a firearm is Mage-like ability, compared to other Skyrim actions.

that would be the point, a mage has no purpose in using a rifle. the dang thing would be used by people who arent mages and dont know the first thing about magic. kinda like the crossbow and a regular bow, anybody can use a crossbow and hit something it takes a pro to use a bow and hit something.

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