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Bug when attaching items to armor


SirSquidly

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So, recently, I have been fiddling around with some custom armors, and have run into an odd bug.

 

When I attach any items onto it, while I can get it in-game, it has a odd effect on it where it sometimes is right where I put it, like it's fully working, then at certain angles, it completely vanishes. While this isn't too breaking of a bu, it's an annoying one, which I assume is caused by mesh differences between armors and items. Every attempt of attaching an item to armor has this same result, while armor and other armors, and even armor to creatures seems to work just fine.

 

If someone could help me understand this odd thing, it would be awesome.

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See if this entry at TESTG is any help. Also, does your custom armor have a UV Map (texture coordinates; mapping of the 2D texture image to the 3D mesh vertices)?

From "What exactly is UV and UVW Mapping?":

... think of them as percentages or ratios between the left edge of texture (u = 0) and the right edge of the texture (u = 1.0) and from the top of the texture (v = 0) and the bottom of it (v = 1.0). They are interpolated between the vertexes and looked up for each on-screen pixel that is rendered. They can be larger or smaller than these ranges and the render state that is set when the object is rendered specifies what happens.


-Dubious-

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See if this entry at TESTG is any help. Also, does your custom armor have a UV Map (texture coordinates; mapping of the 2D texture image to the 3D mesh vertices)?

Nope, that seems to have done nothing i'm afraid, and my armor is an edited vanilla armor, so it already has a UV Map to it. The item (the part that is vanishing at angles) i'm trying to attach is also a vanilla item, so it also has a UV map.

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SirSquidly - Hello!

"When I attach any items onto it, while I can get it in-game, it has a odd effect on it where it sometimes is right where I put it, like it's fully working, then at certain angles, it completely vanishes."

Have you properly weight painted the new item or have you just attached to the armor by positioning it where you want it to be?

Because anything attached to armor needs to be weighted in order to move with the body correctly.

If you have not weighted then info on that is here:

http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Fallout._Part_1#Add_weights_to_the_armour

If you have already taken care of that then it's possibly caused by a scaling issue with the added part.

Check my post here for an explanation of what I mean:

https://forums.nexusmods.com/index.php?/topic/3816190-odd-mesh-flickering/

the pertinent solution is at:

"Easy fix still. Import the hat parts into Blender, right click the hat part to select & press Ctrl A, from the menu select - Scale & Rotation to ObData."

In your case substitute "hat part" with whatever item it is you're adding to the armor.

Hope this helps!

Prensa

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SirSquidly - Hello!

 

[insert Weight Paint Tutorial here]

[iNSERT AMAZING TUTORIAL HERE]

Hope this helps!

 

Prensa

 

The 1st one I didn't even bother due to it being a vanilla object, and the 2ed one WORKED LIKE A CHARM! Thank you very much for this, for not I shall reign supreme over the world of stupid armors! Mu ha ha ha!

 

(But seriously, thank you for your assistance addressing this perplexing issue I was facing)

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SirSquidly - Hello!

"and the 2ed one WORKED LIKE A CHARM!"

Great!

"Thank you very much for this, for now I shall reign supreme over the world of stupid armors! Mu ha ha ha!"

:D

"But seriously, thank you for your assistance addressing this perplexing issue I was facing"

Glad to have been of help, best of luck with those armors!

Prensa

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Sorry to cast Thread Necro, but I now seem to have come across a new problem.

 

Like an idiot, I only tested the armor on the player, which works fine, but when on other npcs, the pieces disappear when up close. When not near the npc, it seems to work just fine, so i'm not sure what to do now, or if it's some weird setting in nifskope.

 

Disgusting Silly Lobotomite:

http://i.imgur.com/yZhJBaN.jpg

 

Gets shy and removes nose up close:

http://i.imgur.com/LrKb7if.jpg

 

 

If you or anyone know some fix for this, probably a radius thing is required, not sure, it would be greatly appreciated!

 

EDIT: If in a week I get no response, I'll create a new thread, sorry!

Edited by SirSquidly
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