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Adding static meshes to outfits


MunkySpunk

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Hello,

 

I posted this in another topic, but it wasn't getting any responses. Forgive for the double-post.

 

I'm having a problem with outfit studio. I'm trying to make a new mashup for my next mod, and part of that was integrating chems (the meshes) into the outfit. I extracted the loose files from the game with BAE and put their meshes, materials, and textures into the Props folders where the are supposed to be. So the loose files are there and rendering properly in studio and bodyslide.

 

Then I added the meshes, as nifs, into the outfit. They showed up well, positioned pretty well and I liked it. So I saved, built, and opened the outfit in game..... Nothing.

 

The outfit was there, the chem items I added simply weren't. Someone who was really good with Outfit studio had me switch them to skinned meshes within outfit studio, resave, and try again, to no avail.

 

I can get ONE mesh from the top of the stimpak to show up, and that's it. If I double-click on the meshes in outfit studio, I get a mix of 'default' and 'environmental map' for types. I'm sure this is something really simple that I'm just not experienced enough to take into account.

 

Outfit studio vs. in-game shots:

http://i.imgur.com/Qug7bY8.png

http://i.imgur.com/JNbFc9N.jpg

 

Does anyone have any ideas why the inconsistent results and how to change this into something visible in game?

 

Thanks in advance!

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Yes I am. I have no idea where the glitch might be happening, but it's got to be easily fixable. I hesitate to even call it a glitch, as I'm sure I'm just doing something wrong. I just have no idea what I'm doing. I got it this far only because I played with the 'type' under the mesh options in outfit studio until the 'environmental map' option made them show up. And I've got no idea what that is nor what the correct setting would be. Most of the settings cause a CTD when it tries to render the outfit.

 

I've been reading up on it, but the learning curve is tremendous.

 

The sort of stuff pictured below happens - huge artifacts sweep in from one side and go out the other in relation to the camera's angle with the chems on the mesh. They stretch off to infinity and are comprised of colors from the chem textures.

 

Here's some more shots, notice it is sweeping off the screen into the sky in the second shot:

http://imgur.com/hYXiGho

http://imgur.com/SppU2cZ

Edited by MunkySpunk
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