TheWilloughbian Posted October 26, 2016 Share Posted October 26, 2016 It took me an hour and a half to figure out why the water would show up in the toolset but not in game. Anyhow. I figure this can be my thread where I ask questions about Mod Troubleshooting. Here's the first one...... So, I'm using the RWS Grand Citadel tileset (beautiful tileset btw) and I'm having an issue with one of the meta tiles. When viewed at certain angles in game, the floor of the tile disappears. It doesn't do it in the toolset. I'd like to fix it, but I'm not sure where to start looking for the cause of the problem. Any Ideas? Link to comment Share on other sites More sharing options...
Tchos Posted October 26, 2016 Share Posted October 26, 2016 Can't tell by the screenshots, but you mentioned water, so is there water covering that floor? If so, there are probably too many lights in the tile, which causes water to turn black at certain angles. Link to comment Share on other sites More sharing options...
TheWilloughbian Posted October 26, 2016 Author Share Posted October 26, 2016 No, there's no water. The floor of the tile just disappears at certain angles. Link to comment Share on other sites More sharing options...
andysks Posted October 26, 2016 Share Posted October 26, 2016 Can you actually walk on that part? Also, when you enable the walkmesh + backed option on the toolset what do you see on that part? Link to comment Share on other sites More sharing options...
TheWilloughbian Posted October 26, 2016 Author Share Posted October 26, 2016 Yes, you can walk on it. The walkmesh and bake look fine in the toolset. I'm gonna do some more experimenting with the haks and 2da. See if I can narrow it down. Link to comment Share on other sites More sharing options...
Tchos Posted October 26, 2016 Share Posted October 26, 2016 Does it fade out like trees when object fade is turned on, or is it a sudden pop out? If it's a smooth fade, it could be an incorrect material setting on the floor of that metatile. Link to comment Share on other sites More sharing options...
TheWilloughbian Posted October 26, 2016 Author Share Posted October 26, 2016 It's a sudden pop out. Here's where I'm at......... When I use the hak file with a 2da in my override it works fine. When I extract the files from the hak to the campaign folder and use a 2da in my override I have the issue. I guess something must be happening with NWN2 Packer. I guess I could just use the hak, but I'd still like to figure out why it's doing it. Link to comment Share on other sites More sharing options...
Tchos Posted October 26, 2016 Share Posted October 26, 2016 Popping in and out could be an LoD issue, but since LoDs are part of the same model file that displays the main one, the only way I can see it could be that is if there's a different texture file on the LoD that you didn't copy to the campaign folder. But assuming you extracted everything from the hak and there are no necessary parts missing, I can't imagine why it would fix it to have it in a hak. I'm also assuming there are no duplicate files between the campaign folder and the hak. I would consider it a shame if you had to resort to using a hak for those items, since my experience has been nothing but positive in using the campaign folder for everything except certain 2DAs. Link to comment Share on other sites More sharing options...
TheWilloughbian Posted October 26, 2016 Author Share Posted October 26, 2016 Yeah, I don't know. It's not a big deal if one tile is a little wonky. I can live with it for now. Link to comment Share on other sites More sharing options...
Tchos Posted October 26, 2016 Share Posted October 26, 2016 You can also cover the tileset's floor with floor placeables. I had to do that with the RWS ship interior tileset, not because of any disappearing floors, but because the way the floor mesh was designed it would not interact with the light and shadow properly. Most tiles don't have that problem. Link to comment Share on other sites More sharing options...
Recommended Posts