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Fountain of Youth - Female Beauty Project


Skree000

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Heya gang, just creating this stub where I can post updates to the project. This is more for me personally so I can set goals and stick to them rather than procrastinate.

Currently busy working on a body mod replacer that will come with the Fountain of Youth once im done.

 

The days of crusty lumpy darkskinned blotchy giant-pored bethesda default bodies will soon be over (for females atleast)

 

Progress so far, "Big" (1) body completed, in game, working great.

Quick and dirty unwrapping for now, then onto some rigging adjustments, then the morphs to make the small one.

 

id give an ingame screenshot but... you guys would judge me.

Im a huuuge fan of the Speedbuster bodymods from Oblivion, so mine looks like that... and maybe even more voluptuous, this is the idea for the 'big' body (max right-end of the slider). luckily Bethesda was so generous as to do morphing with Skyrim, so if you people arent into ridiculous proportions, fear not, the 'small' body (0) size will be quite reasonable.

 

idea is to give people closer to the higher end of voluptuous options rather than confined to simply athletic/fit and skinny as we currently have it (vanilla)

 

current model is about 2.5k triangles compared to vanilla which is about half that... most of the polygons are for defining the silhouette, ill say that much.

 

WIP!

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Hmmmm I'm generally in favor of better character models that improve in some way (I used Roberts in Oblivion for the longest time) so this'll be interesting to see when it's complete or when you get some screenshots out.
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unwrap complete, im sooo pumped... now just the 'small' version of the body, then a few rigging tweaks, and its time for textures 8-)

 

unwrap is not the 100% ideal arrangement, but, i really really wanted to maintain an orthogonal layout for the torso... last thing we need are diagonal texels lol

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rough highpoly made in max with TS, RTT'd the normals and have the first run of the textures.

 

tempted to zbrush the crap out of the highpoly but, ill hold off til i know things are proper with proportions, scale and tweaks... better to work incrementally rather than waterfall

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Probably NSFW... (butt warning!)


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obligatory spacer space









Bear in mind this is the 'large' (maximum weight slider) version of the body here.

For decency reasons not showing front right now, but there you go..

some seams which im working on right now, also hands and feet havent been done yet so there are seams currently, will all be smooth and slick in no time.
NORMAL maps are first-pass, these are straight from RTT from max's Turbosmoothed version just to get a good base before Zbrush

now the question is, should i pack this with fountain of youth? or just make a new bodymod? Im thinking the latter incase people dont want new bodies as well as faces, all in one
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Wow, that's some really nice incredible work there! :thumbsup: Just one question though: How compatible will this mod be with other face mods IE: coverwomen, better females (by bella), and younger females?

 

thanks, that depends on a few factors.

 

Ideally bellas and other face mods dont have seams where they meet the body (at the neck), and have matched their textures to blend with vanilla textures there. (havent really tried out too many but im assuming they dont have neck seams), This occurs when their own custom texture does not match with vanillas, so where the two textures meet, they are different, and a seam is observed.

 

Because im going to be matching my neck, wrist and ankle seams to blend with the vanilla textures of the head/neck, there's a very high chance of compatability.

My body mesh has its own custom unwrap so this mesh will not be compatible with other FULL BODY skin mods, but in the end it should be fully compatible with Face textures from other peoples texture packs.

 

But dont worry, i plan on releasing varying degrees of body textures, from clean to dirty etc... we'll have to see how it goes, but areas of high deformation between large and small sized morphs (ie. breasts, buttocks, armpits) will likely be victim to severe texture stretching if i dont plan out my textures properly... doing that now 8-)

 

But fear not, I have some really slick supersecret software and tools that im pretty damn sure nobody else has that will ensure things should look good in the end lol.

 

 

OH additional update:

Thin version is complete except for wrist and neck vertex-matching, doing that after dinner.

The Placeholder texture seems to be holding up quite well across both thin and 'thick' models... we'll have to see.. im vEry VERYYYY excited to get this to you guys, so im trying my best to do a great job 8-)

Edited by Skree000
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Great body!

 

What about Havok breast-bones like those: http://www.fallout3n...le.php?id=11904 ?

 

Keyframe animations can be added later.

 

:wink:

 

 

im all for it, but lets get atleast this done first 8-)

cool link, thanks!

 

just exported both skinny and thick versions to nifskope, now to test in game with the Weight slider for the first time, w00!

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Looks like Max wanted to completely corrupt the skinny version, verts all over the place for no reason upon loading it up... good thing i exported just an hour ago, source files i save incrementally (not save overtop, new ones each time)... stepping back in the save history, all of them are now corrupted also... effing terrible program ugh... max i thought better of you! this is something Maya would do,....

to be safe, uninstalling and reinstalling max and niftools ><. terrible

 

in other news, found out the neck-seam verts are all weighted 100% to Spine2 bone... interesting, that makes things easy... was wondering why the neck seam was ripping apart when i manipulated the weight slider :)

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