recreation Posted October 27, 2016 Share Posted October 27, 2016 (edited) Hi.I'm making a mod that expands skyrims borders with new landscapes.Everything worked fine until I added a mapmarker and started nav-meshing.After a few hours I tested the whole thing and noticed that changing locations to the worldmap didnt work anymore...I deleted the marker, added a doublicated one and... same problem.Then I deleted the doublicated one and... still the same problem >.<I checked the mod with tesvedit, deleted any new mapmarker reference and a few other things but it still wont work.Changing locations in a city works fine, it just wont work on the worldmap anymore.OF COURSE I didnt backup the mod but saved it every few minutes.So is there a way to rescue my mod or am I doomed to start from stratch?What can I do? Edited: for better understanding, english is not my native language and i posted early in the morning ^^" Edited October 28, 2016 by recreation Link to comment Share on other sites More sharing options...
recreation Posted October 27, 2016 Author Share Posted October 27, 2016 Okay I have looked tru the mod again and again (testvedit, marker export, etc). There is no map marker left and no reference to it. I get the feeling that it has nothing to do with the map markers. I'm not using any scripts and the only issue I have seen is a few nav meshes i wasnt done with, but that should not cause any teleport problems should it? So far the problem accurs only when I try to enter the world map -> loading screen -> again a loading screen -> back in the city.What could possibly cause such an issue?Oh delesecting the mod fixes it, so I did not mistakenly edited the skyrim.esm if you may think so^^ Link to comment Share on other sites More sharing options...
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