BioClone Posted October 27, 2016 Share Posted October 27, 2016 Hi all, I just started to model some things from the games Fallout, Fallout 2, and Fallout Tactics... My goal is to make a great bunch of weapons, outfits, and other, like Robot parts based on Tactics ones for Automatron, and Modular parts 4 structures based on the ones for New Arroyo (f2 ending) and Vault City. I still dont know how to extract .nifs from Fallout 4, Its something I will learn, but right now Im too busy modeling and learning about textures to also get inside that... I was wondering if someone could extract some .nifs for me, to use it as a reference when modeling new stuff that I will try to add to the game later... Right now what I would love to have are the concrete building parts (wasteland workshop) to be used to make Vault City Assets based on those proportions so later ingame all parts could fit nice... Later I would be interested on get the BOS uniform.nif to work on some armors, like the knight-esque look BOS had on Tactics, or some robot parts to be used to make the Tactics ones parts like: Mr Handy Parts to make the "Security Robot"Assaultron to make the "Humanoid Robot"Sentry bot to make the "Pacification robot", or the "LoadLifter Robot"Eyebot to make the "Hover-Bot" etc.. But, to begin with I would be very pleased with just the concrete building parts... It will take some time until I improvise the "New Arroyo" building parts because I will just have one Image to use 4 reference, that I will try to mix with other "classical revival" real structures style to find something that could fit the setting, what I would try to do once I do the Vault City structures.... something like: http://i.imgur.com/VC1MHp3.jpg Green = floorBlue = Interior SpaceYellow = roofRed = Walls & corners (with alternates, like windows, or different decoration) Well that's everything, thx for read the full post, If you can give me a hand or give any tip would be nice. Link to comment Share on other sites More sharing options...
Ethreon Posted October 27, 2016 Share Posted October 27, 2016 F4 CK comes with an unpacking tool. Tell it what archive to unpack and where and you're good to go. Link to comment Share on other sites More sharing options...
Trosski Posted October 27, 2016 Share Posted October 27, 2016 There is a better one on the nexus called Bethesda Archive Extractor. it's pretty simple to use. Link to comment Share on other sites More sharing options...
BioClone Posted October 28, 2016 Author Share Posted October 28, 2016 thank you both, I know CK got it, but I'm very unexperienced with it at this moment... will try that BAE from nexus :D Meanwhile, here is the beginning... http://i.imgur.com/B28jUPv.jpg Link to comment Share on other sites More sharing options...
Ethreon Posted October 28, 2016 Share Posted October 28, 2016 Looks good. Keep going with it :) Link to comment Share on other sites More sharing options...
BioClone Posted November 1, 2016 Author Share Posted November 1, 2016 http://i.imgur.com/jM8xpYn.jpg Link to comment Share on other sites More sharing options...
Deleted15964729User Posted November 1, 2016 Share Posted November 1, 2016 Cool stuff! Well done. Edit: should add that Nifskope comes with a handy, browse archive function. When you are ready to check out the meshes just use that and export whatever model you find interesting. Link to comment Share on other sites More sharing options...
BioClone Posted November 21, 2016 Author Share Posted November 21, 2016 (edited) Bump. Can anybody suggest me a way to identify where can be what im looking 4? Im turning mad looking into the files... *Edit: ...about the concrete building meshes introduced with wasteland workshop. Edited November 21, 2016 by BioClone Link to comment Share on other sites More sharing options...
damanding Posted November 21, 2016 Share Posted November 21, 2016 You could get drunk, high on meth, and throw darts at a dartboard two blocks away and be just as accurate guessing where in the world Bethesda decided to locate any given asset in their insane file structure. So I just extract *all* of them to an extracted meshes folder on one of my harddrives and use file manager to search using partial words. It also makes it easier to browse potential directories. Other times it's easier to find the object in the CK, open it up and look up the path from there. It doesn't help that the mesh file names are not always even remotely similar to their CK object names. Unfortunately I'm at work so I can't look it up for you right now. But maybe these ideas will help. For what it's worth, I use Bethesda Archive Extractor when I want to extract all the files because it checks them all by default. Link to comment Share on other sites More sharing options...
Ethreon Posted November 21, 2016 Share Posted November 21, 2016 Meshes\DLC02\SetDressing\Workshop Link to comment Share on other sites More sharing options...
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