PAPVAFS11 Posted October 27, 2016 Share Posted October 27, 2016 What I'm trying to do is as simple as the question. I have a few groups of NPCs that track the player across the game world. A short time after they're killed, radio chatter is supposed to play back from their corpses. I've tried directly attempting to make the dead NPC speak, but that doesn't seem to work. I've tried moving a talking activator to the corpse and making that talk, but that's been difficult to work with. It seems that the activator doesn't want to talk unless I force the sound to be 2D (Say CorpseChatter 1 CorpseSpeaker 1). Is there a better way to go about this or am I going to have to change it from character dialogue to a game sound? Link to comment Share on other sites More sharing options...
Mktavish Posted October 28, 2016 Share Posted October 28, 2016 Are you wanting the interaction of the dialogue window ? Plus it's text display for the player to read ? Otherwise ... ya , I would just place a sound at their dead body. Link to comment Share on other sites More sharing options...
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