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Qwinn´s Ultimate DAO Fixpack v3 (no longer beta!)


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13) This change/fix deserves a bit of justification. Another way to get the ADORE triangle conversation without the CARE conversation is if you never sleep with Morrigan or Zevran. The CARE convo for those 2 is contingent on having slept with them (for Alistair, it's his being at ADORE, just like every other triangle conversation in the game). Clearly, this can cause the CARE conversation to be skipped if you get to ADORE without sleeping with them. Another flaw with that condition is that if you sleep with them and then dump them before talking to Leliana, Leliana's triangle convo would still be triggered and there's no recognition that you're not even romancing them anymore. Now, looking at the CARE dialogue, it seems to me to be significantly less problematic to have it at just ADORE, without having to sleep with them, than the problems caused by the original conditions. Yes, Leliana brings up that she believes you slept with them, but you can deny it... the only difference here is that in the original, when you deny it you're definitely lying, whereas if it's switched to the ADORE condition, you could be telling the truth OR lying by denying it. And I don't think less of Leliana for suspecting that you might have slept with them if you didn't - Morrigan or Zevran DO adore you even with the new conditions, after all, and neither of them are exactly subtle about their intentions at that level of the romance. There's even lines that support the idea that you might actually be innocent, like if you fail your persuade check that you didn't sleep with Morrigan, and Leliana *doesn't* believe your denial, she still only says "I am not some innocent twelve-year-old you can fool with half-baked lies. I know the strut of a woman who intends to seduce a man." So, as a final piece of the fix to making sure those conversations happen in the correct order, I'm going to switch the condition of those two CARE triangle conversations to being ADORE with the other person instead of having to have slept with them, just like every other triangle conversation. I actually think it makes the conversation more interesting in the case you didn't sleep with them but Leliana is jealous anyway. It seems to work quite well either way - well enough in fact that while it's not *certain*, it seems more likely than not it was the actual intent, and it's definitely less buggy this way.

Edited by Qwinn
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More Morrigan fixes:

 

If Morrigan forced you to break up with Leliana, a scripting bug prevented anything from actually coming of it, and both romances would be unaffected.

 

If Morrigan gave you her ring in the same conversation that she gave you an ultimatum about Zevran or Leliana, the next time you talked to her she'd give you a second ring.

 

And an Alistair/Leliana Interparty Banter fix: Alistair will no longer ask Leliana what a woman sees in Zevran if the Warden romancing Zevran is a man.

Edited by Qwinn
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@Qwinn; I absolutely love reading your updates! Every time I do I find myself mentally revisiting various convos and situations from my dozens of playthroughs.

 

It's as if I'm reviewing a set of forgotten vignettes. While lacking voices, like colours in sepia-toned photographs they're there in one's mind.

 

I'm so looking forward to my next DA:O adventure once you're done!

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Thanks Thandal! I'm very glad someone's enjoying the updates :) I mostly do it so as to keep a record of what I'm doing off my computer in case I somehow lose my own records. Did that six years ago and it's coming in very handy now. But I also enjoy sharing what's going on and hopefully if I do something that seems unwarranted/incorrect someone will say something and keep me well behaved :)

 

So, here's a couple more:

 

(v3.0) Interparty Banters: Oghren will no longer have a banter with a romanced Zevran about a female Warden if the Warden is male.

 

(v3.0) When Leliana bares her soul and confesses her love, telling her that you want to just stay friends, and even telling her you were interested in someone else, and with her responding "Yes, I... I understand. Completely. It's you and not me. I... should go.", it had no effect whatsoever beyond a 1 point approval decrease. It will now end the romance, as it does when you say milder things in the "About us..." conversation.

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A couple of fixes to Wynne's personal quest:

 

1) "Wynne's Regret": If your group talked to Aneirin before Sarel, the quest plot flag would remain on Sarel permanently.

 

2) "Wynne's Regret": Wynne and Aneirin will no longer discuss Irving as if he were still alive if he died during the Broken Circle quest.

 

 

Going to do Brecilian Forest next, since it has little to do with any of the other plots, and if I wind up needing to rerun through all the plots that *do* intertwine, I don't have to go back as far. I suspect I'm going to be there a while, too... I only had two minor fixes to the entire area in Fixpack 2.0, but I'm seeing a LOT of bug reports in the Wiki.

 

 

Here's an extension of a bug fix from v1.0:

 

1. (v1.0) "Nature of the Beast": The Mad Hermit explicitly requires only one werewolf pelt from you, but if you have a stack you give him all of them. Fixed. (v3.0) "Cammen's Lament": Cammen suffered from the exact same issue with regular wolf pelts.

Edited by Qwinn
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These fixes could potentially solve a lot of quest problems. A lot of dialogue and plot flag settings were becoming improperly inaccessible through no fault of the player's:

 

3. (v3.0) Doing quests around the Brecilian Forest before talking to Sarel or Lanaya will no longer interfere with your properly seeing their very long introductory dialogues - in fact, doing those quests before meeting them now can make those initial conversations go more smoothly. In particular, saving the halla or helping Arthras would prevent you from ever seeing Sarel's lengthy introductory dialogue. Note that attempting to steal or otherwise deeply angering the clan can still cause them to never be willing to speak to you.

 

4 (v3.0) Lanaya will now become more, rather than less, forthcoming as the clan's opinion of you improves.

Edited by Qwinn
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If you give Morrigan the grimoire from the Circle tower, then tell her to leave you forever, on a subsequent visit to the party camp a Disembodied Morrrigan would tell you what she discovered in it.

Edited by Qwinn
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Wow, the wiki is actually a net negative in being helpful at the moment re: the Brecilian Forest. Wasted a whole day chasing claims of bugs or behavior that simply isn't true.

 

For example, you'll find Wiki claims that, if Varathorn won't trade with you, donating the ironbark in his quest will make him trade with you again. Technically possible, yes, but the reason he wasn't trading with you was because your clan approval was low. Donating the ironbark is one way to raise clan approval, so yes, I can see why someone might think that - but the truth is, any of the other dozen or so ways to raise clan approval would've done the same thing, and if giving him the bark wasn't enough to get you out of the low approval range, he still won't trade with you. There is no "if you completed my quest I'll always trade with you" logic.

 

Ditto comments in Cammen's quest that if you deal badly with Cammen, and tell Lanaya, she'll cut off Varathorn's store. No, not necessarily. That's just one more way to lower approval.

 

So it's looking like the Forest may not have been quite as buggy as the Wiki was leading me to believe. Still going to go over everything with a fine tooth comb, and if the Wiki points, I'll check it out, but it's batting 0 for 3 today.

 

EDIT: Did find one. "Cammen's Lament": If you seduce Gheyna, what was (per the scripting comments, and obviously given her character) supposed to be a high approval decrease from Wynne instead applies a high approval increase.

Edited by Qwinn
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"Cammen's Lament": If you agree to bring Cammen a pelt, and do not agree to talk to Gheyna for him, and you do not give him a pelt before completing "Nature of the Beast", the quest would be stuck in your log forever. The fix actually also restores a minor unused starting quest state with previously unseen text in the quest journal, at the point where you've been told that Cammen needs a pelt but you haven't agreed to get it for him yet.

Edited by Qwinn
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Not a fix, more of a question, if anyone knows:

 

In the quest "Wounded in the Forest", the following is in the Wiki description:

 

"Exploit

You can get two sets of Deygan's items, and a few other miscellanea, by looting him when unconscious, waking him, killing him when he next falls unconscious, and then looting his body."

I can't seem to replicate this. I see code where, when you leave his body where it is, if you looted him in dialogue it deactivates his corpse so you can't loot it, and all my testing seems to indicate it's working properly. I've looked at all the dialogue paths and they all seem to set the correct plot variables when necessary. Has anyone here ever managed to accomplish this exploit?

 

So far the only thing I find problematic about this quest is that you get different sets of equipment depending on whether you loot him in dialogue or kill him and loot his body. He does have elf flight arrows in his inventory that can be looted off his body, and the dialogue mentions that he has them, but you do not get them when you loot him via dialogue, so I'll definitely be adding that. Looting via dialogue gets you a unique axe that bears his name, while looting his body gives you a generic dagger. To make everything consistent, I'll have him drop his unique axe when his body is looted, and I'll add the arrows when you loot him via dialogue.

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