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Characters, trees flickering NON-STOP


yzerman19

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same thing happening on my end. running integrated HD520 on a dell xps 13 laptop. frames are fine and everything runs fairly smoothly but that flickering is annoying.

 

I've tried toggling off and on a number of graphic settings in game and with the intel hd control panel to no avail.

 

my intel graphics are also up to date. I suppose at this point all we have left to do is wait for a new intel gpu update and see if it corrects the flickering?

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Lots of issues with Intel integrated graphics, from what I'm seeing they aren't working well with deferred render. More or less they take a "universal" approach to gfx, they don't seem to have fine tuning for independent apps and games.

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I have the exact same Intel HD issue, same flickering in the video and everything. It looks horrible.

 

Would be nice to see a solution soon!

 

Normal Skyrim never had this issue, I wonder why there are issues now.

you cannot compare, old was dx9, this is dx11...its a driver issue for intelchips..they think anyone playing games is not using one of those.

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  • 3 weeks later...

This issue might be specifically for me, but I have two GTX 1080's in SLI. Well, since SLI wasn't supported by default, I looked online and found someone saying that the DarkSouls 2 settings would effectively engage SLI for Skyrim SE, so I went ahead and set it up as they suggested. After having the flashing issue for quite a while, I ended up disabling that feature, and everything stopped. So if you guys are running SLI or Crossfire, you might want to see if there is some kind of issue there.

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I'm having the same issue. However, I do not know enough about computers. I haven't a clue what the patch y'all are talking about either. I know I have a HP Envy with a core i5 and I can run most games fine. I can even run Dragon Age Inquisition. I have no clue what my graphics card is however. I checked but I still am not sure what graphics card I am running.. Okay I have Intel GPU. Is there anyway to fix this issue if we are using this?

Edited by dannymuffins
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