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Skyrim Special Edition Nexus Mod Manager support


SirSalami

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In response to post #43640130. #43641340, #43641405 are all replies on the same post.


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MO2 worked fine for Fallout 4, and to this point, it seems to work with SSE.
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In response to post #43663380.


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+1 on that from me. But I don't see splintering, in my view the rush of modding today shows a community enthusiastic about the changes to Skyrim. Nonetheless, you are correct: respect, enthusiasm and patience are important as we move forward. Well said.
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In response to post #43663380. #43664890 is also a reply to the same post.


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You said it. The vast pool of unbridled talent that is the modding community is easily the single biggest contributing factor to why Skyrim, at its five year anniversary, is still going strong. That is virtually unprecedented for a video game these days. Collectively, they have taken a good game and made it phenomenal. And they've done it in their spare time, for free. Our patience, understanding, and support is the very LEAST they deserve.
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In response to post #43663380. #43664890, #43666090 are all replies on the same post.


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@BlueGunk

I hope you are right! I did notice the huge rush of modding today and it is encouraging, but I also saw plenty of prick-ish comments on plenty of modders' pages which makes me both angry and concerned.

I hope the authentic community will outshine the scum and that SSE will revitalize it!


@EnDSchultz

100% agree!!!
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Nexus Mod Manager is clunky feeling compared to Mod Organizer. I hope Tannin can somehow get NMM to feel has nice as Mod Organizer was.

 

I did find a way to keep using MO with SSE by changing the name of the SSE executables to match the names of the original executables. You have to use the beta version of MO 2 for its support of 64 bit.

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In response to post #43673110.


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Whole new folder altogether, its basically like a whole new game as far as Steam and your PC are concerned
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