Stewb Posted October 28, 2016 Share Posted October 28, 2016 It took me a few seconds to click that the sun in that pic was the Nexus icon... :C Link to comment Share on other sites More sharing options...
SerVamp Posted October 28, 2016 Share Posted October 28, 2016 (edited) Can someone say, why I cant download mods?The mods are in the download list, but it doesent do anything. I get a error every time. Edited October 28, 2016 by SerVamp Link to comment Share on other sites More sharing options...
ASTRO99 Posted October 28, 2016 Share Posted October 28, 2016 (edited) In response to post #43654460. SerVamp wrote: Can someone say, why I cant download mods?The mods are in the download list, but it doesent do anything. I get a error every time. same here. download QQs but doesnt start. Probably their servers are not handling the extra load well since literarily every1 is redownloading all the mods again. Edited October 28, 2016 by ASTRO99 Link to comment Share on other sites More sharing options...
SigynX1 Posted October 28, 2016 Share Posted October 28, 2016 Starting fresh with a new game and NMM is working perfectly for me. Thank you so much for the super-fast updates. I didn't want to start a game until I could use it and didn't have to wait for long. :) Link to comment Share on other sites More sharing options...
lilphucq Posted October 28, 2016 Share Posted October 28, 2016 (edited) In response to post #43643020. #43643130, #43650400 are all replies on the same post.virtualsoran wrote: The latest version of NMM is forcible deactivating certain mods, like Enhanced Distant Terrain and Ethereal Elven Overhaul everytime I start it up. Anyone know what's causing this?generalatrox wrote: Im getting this too. I'm just not going to use the mod until its sorted. virtualsoran wrote: Eh, I'm not using NMM, and sticking with Beth.Net+Manual Installs for the time being. If it has an esm file it WILL NOT WORK. Some, but not all esp files work ie. body mods.update; tiwa44s minidresses and spicegear work, though no console access. Edited October 30, 2016 by lilphucq Link to comment Share on other sites More sharing options...
ChiefLOL4569 Posted October 28, 2016 Share Posted October 28, 2016 In response to post #43650315. #43651725, #43651835, #43652875, #43653170, #43653340, #43653395 are all replies on the same post.Serbking wrote: Hey Guys Im about to buy the Skyrim Special Edition. Can I start modding it as soon as i get it?Like my nexus mod manager will recognize it? I heard from a friend it didnt recognize his.Thank you in advance for your help.kilted00785 wrote: it does notBlueGunk wrote: You simply need to download the latest Nexus Mod Manager from the link above. Works pretty well with SSE.Serbking wrote: Thank you guysRmXpl wrote: I think its better wait till SKSE(64bit) will come outseba1337 wrote: Even if you can't mod it for a few weeks, Skyrim is worth it. Give it a little time until skse, enb and mods start pouring and you'll see wonders.RmXpl wrote: Yeah, I hope 1 month later the top mods will be ready.Technically it will be called SKSESE in theory (Skyrim Special Edition Script Extender) Just trying to stop the possible confusion :/ Link to comment Share on other sites More sharing options...
lasse1001 Posted October 28, 2016 Share Posted October 28, 2016 In response to post #43651925. BlueGunk wrote: Weird bug to flash up: I used ShowRaceMenu in game, made a couple of changes to my character, and had to re-enter the name. Tried again, re-enter the name. Then on saving, all my previous SSE saves have vanished from the in-game list, and the save count reset to 001. However, the SSE saves are safely in the normal folders.Is this an SSE bug, or an NMM one?Nope, not any bug, it actually is a feature of SSE. :P It only displays those saves that have the same player name but, you can click on Y (if you're using a controller, don't know the keyboard key) to enable the view of all your different character saves :) Link to comment Share on other sites More sharing options...
lasse1001 Posted October 28, 2016 Share Posted October 28, 2016 In response to post #43650315. #43651725, #43651835, #43652875, #43653170, #43653340, #43653395, #43658430 are all replies on the same post.Serbking wrote: Hey Guys Im about to buy the Skyrim Special Edition. Can I start modding it as soon as i get it?Like my nexus mod manager will recognize it? I heard from a friend it didnt recognize his.Thank you in advance for your help.kilted00785 wrote: it does notBlueGunk wrote: You simply need to download the latest Nexus Mod Manager from the link above. Works pretty well with SSE.Serbking wrote: Thank you guysRmXpl wrote: I think its better wait till SKSE(64bit) will come outseba1337 wrote: Even if you can't mod it for a few weeks, Skyrim is worth it. Give it a little time until skse, enb and mods start pouring and you'll see wonders.RmXpl wrote: Yeah, I hope 1 month later the top mods will be ready.ChiefLOL4569 wrote: Technically it will be called SKSESE in theory (Skyrim Special Edition Script Extender) Just trying to stop the possible confusion :/Yes, SSE is not the same thing as SKSE (SE) :woot: Link to comment Share on other sites More sharing options...
jourdanroedel Posted October 28, 2016 Share Posted October 28, 2016 Woah these ads are getting utterly intrusive. cant even click off page without being redirected to an ad page... so i guess the entire side margins are the ad now? Not trying to complain too much just stating what i think is a valid complaint with very low expectations that itll even be read. World is ran off ads so i suppose i should be used to it.. Link to comment Share on other sites More sharing options...
lasse1001 Posted October 28, 2016 Share Posted October 28, 2016 In response to post #43647325. JARLBALLSCRUFF999 wrote: Does Anyone Know how to change the grass Density Settings with Skyrim SE? the ini tweaks used for old skyrim dont seem to do the trick with the special edition anymore. Any help would be appreciated :)Here is the new Grass default settings in Skyrim.ini Edit it to your likings:[Grass]fTexturePctThreshold=0.0000iMaxGrassTypesPerTexure=2fWaveOffsetRange=1.7500bEnableGrassFade=1fGrassFadeInTime=1.8000bAllowLoadGrass=0bAllowCreateGrass=1bGenerateGrassDataFiles=0iGrassCellRadius=2fGrassWindMagnitudeMin=5.0000fGrassWindMagnitudeMax=125.0000iMinGrassSize=20bGrassPointLighting=0fGrassFadeRange=1000.0000bDrawShaderGrass=1 Link to comment Share on other sites More sharing options...
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