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Currently Working Mods MegaThread


turbox9

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Might be awhile before custom facegen NPCs (I'm talking about those that weren't just made with facegen sliders, i.e. using either Racemenu/ECE) get converted. They changed the facegen nif format to something halfway between Skyrim and FO4, and some type of converter will be needed. If you open them up in the SSE CK, it will happily generate a new horseface-looking facegen for you in the new format.

Edited by triptherift
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Here are the mods im currently using :

 

Amidianborn armors

Amidianborn caves and mines

Better stealing

Bijin NPC's

Enhanced Lights and FX (interiors)

Grass on Steroids

Immersive Patrols

Immersive Sounds Compendium

Improved NPC Clothing

Magic Cards Font

Mr Johnson's realistic hd tree lod textures

Point the way

Realistic lighting overhaul

SkyTEST

SMIM

Stealth Skills Rebalanced

Violens killmove mod

Warmer Magic Lights

Wet and Cold

Noble Skyrim HD textures (need to remove normal maps)

 

May I ask why the normal map needs to be removed? Does it need to be removed on all Landscape textures, for those of us that don't have the CK yet? Also does this have to do with the specular alpha channel being on normal? I think thats what I read somewhere? Thanks.

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with SFO use the no grass version.

realistic aspen trees seems good to go

verdant seems to work nicely too

 

What happens if you use the plugins for SFO? I guess I'm trying to understand what is breaking in them. Do they reference something in the esp that is not in SSE? Thanks for all the help guys.

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with SFO use the no grass version.

realistic aspen trees seems good to go

verdant seems to work nicely too

 

What happens if you use the plugins for SFO? I guess I'm trying to understand what is breaking in them. Do they reference something in the esp that is not in SSE? Thanks for all the help guys.

 

ha yes, and i jsut want sfo for the grass lol, well only one way to figure it out, i am going to try it, its harmless with wb organiser, easy to remove it it wont work.

some ppl report old meshes work fine..

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Here are the mods im currently using :

 

Amidianborn armors

Amidianborn caves and mines

Better stealing

Bijin NPC's

Enhanced Lights and FX (interiors)

Grass on Steroids

Immersive Patrols

Immersive Sounds Compendium

Improved NPC Clothing

Magic Cards Font

Mr Johnson's realistic hd tree lod textures

Point the way

Realistic lighting overhaul

SkyTEST

SMIM

Stealth Skills Rebalanced

Violens killmove mod

Warmer Magic Lights

Wet and Cold

Noble Skyrim HD textures (need to remove normal maps)

Â

May I ask why the normal map needs to be removed? Â Does it need to be removed on all Landscape textures, for those of us that don't have the CK yet? Â Also does this have to do with the specular alpha channel being on normal? I think thats what I read somewhere? Â Thanks.

They dont need to be removed now since Noble Skyrim has a patch for SE.

 

I use SMIM, then Noble HD, then Noble HD SMIM patch, then Noble HD SE patch. Looks gorgeous

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Here are the mods im currently using :

 

Amidianborn armors

Amidianborn caves and mines

Better stealing

Bijin NPC's

Enhanced Lights and FX (interiors)

Grass on Steroids

Immersive Patrols

Immersive Sounds Compendium

Improved NPC Clothing

Magic Cards Font

Mr Johnson's realistic hd tree lod textures

Point the way

Realistic lighting overhaul

SkyTEST

SMIM

Stealth Skills Rebalanced

Violens killmove mod

Warmer Magic Lights

Wet and Cold

Noble Skyrim HD textures (need to remove normal maps)

Â

May I ask why the normal map needs to be removed? Â Does it need to be removed on all Landscape textures, for those of us that don't have the CK yet? Â Also does this have to do with the specular alpha channel being on normal? I think thats what I read somewhere? Â Thanks.

They dont need to be removed now since Noble Skyrim has a patch for SE.

 

I use SMIM, then Noble HD, then Noble HD SMIM patch, then Noble HD SE patch. Looks gorgeous

 

Thats awesome.. I was also asking because I was going to try some other texture packs like Vivid, aMidianborn Landscape, etc. I didn't know if there was something in the Normal maps that messed them up, if they were fine, do you just have to delete them until CK comes out, etc. Just trying to gather info really.

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