soulshine1960 Posted October 30, 2016 Share Posted October 30, 2016 Amazing follower Tweaks works if you unpack the BSA and repack it with 7z minus the BSA and BSL files(don't forget the ESP). Works using NMM . Link to comment Share on other sites More sharing options...
Colinpark Posted October 30, 2016 Share Posted October 30, 2016 Glad Vilgya will be added, hopefully Anna's NPC's as welll Link to comment Share on other sites More sharing options...
triptherift Posted October 30, 2016 Share Posted October 30, 2016 (edited) Might be awhile before custom facegen NPCs (I'm talking about those that weren't just made with facegen sliders, i.e. using either Racemenu/ECE) get converted. They changed the facegen nif format to something halfway between Skyrim and FO4, and some type of converter will be needed. If you open them up in the SSE CK, it will happily generate a new horseface-looking facegen for you in the new format. Edited October 30, 2016 by triptherift Link to comment Share on other sites More sharing options...
ibbanez Posted October 31, 2016 Share Posted October 31, 2016 Here are the mods im currently using : Amidianborn armorsAmidianborn caves and minesBetter stealingBijin NPC'sEnhanced Lights and FX (interiors)Grass on SteroidsImmersive PatrolsImmersive Sounds CompendiumImproved NPC ClothingMagic Cards FontMr Johnson's realistic hd tree lod texturesPoint the wayRealistic lighting overhaulSkyTESTSMIMStealth Skills RebalancedViolens killmove modWarmer Magic LightsWet and ColdNoble Skyrim HD textures (need to remove normal maps) May I ask why the normal map needs to be removed? Does it need to be removed on all Landscape textures, for those of us that don't have the CK yet? Also does this have to do with the specular alpha channel being on normal? I think thats what I read somewhere? Thanks. Link to comment Share on other sites More sharing options...
ibbanez Posted October 31, 2016 Share Posted October 31, 2016 with SFO use the no grass version.realistic aspen trees seems good to goverdant seems to work nicely too What happens if you use the plugins for SFO? I guess I'm trying to understand what is breaking in them. Do they reference something in the esp that is not in SSE? Thanks for all the help guys. Link to comment Share on other sites More sharing options...
wim1234 Posted October 31, 2016 Share Posted October 31, 2016 with SFO use the no grass version.realistic aspen trees seems good to goverdant seems to work nicely too What happens if you use the plugins for SFO? I guess I'm trying to understand what is breaking in them. Do they reference something in the esp that is not in SSE? Thanks for all the help guys. ha yes, and i jsut want sfo for the grass lol, well only one way to figure it out, i am going to try it, its harmless with wb organiser, easy to remove it it wont work.some ppl report old meshes work fine.. Link to comment Share on other sites More sharing options...
dayglo98 Posted October 31, 2016 Share Posted October 31, 2016 Here are the mods im currently using : Amidianborn armorsAmidianborn caves and minesBetter stealingBijin NPC'sEnhanced Lights and FX (interiors)Grass on SteroidsImmersive PatrolsImmersive Sounds CompendiumImproved NPC ClothingMagic Cards FontMr Johnson's realistic hd tree lod texturesPoint the wayRealistic lighting overhaulSkyTESTSMIMStealth Skills RebalancedViolens killmove modWarmer Magic LightsWet and ColdNoble Skyrim HD textures (need to remove normal maps)Â May I ask why the normal map needs to be removed? Â Does it need to be removed on all Landscape textures, for those of us that don't have the CK yet? Â Also does this have to do with the specular alpha channel being on normal? I think thats what I read somewhere? Â Thanks.They dont need to be removed now since Noble Skyrim has a patch for SE. I use SMIM, then Noble HD, then Noble HD SMIM patch, then Noble HD SE patch. Looks gorgeous Link to comment Share on other sites More sharing options...
ibbanez Posted October 31, 2016 Share Posted October 31, 2016 Here are the mods im currently using : Amidianborn armorsAmidianborn caves and minesBetter stealingBijin NPC'sEnhanced Lights and FX (interiors)Grass on SteroidsImmersive PatrolsImmersive Sounds CompendiumImproved NPC ClothingMagic Cards FontMr Johnson's realistic hd tree lod texturesPoint the wayRealistic lighting overhaulSkyTESTSMIMStealth Skills RebalancedViolens killmove modWarmer Magic LightsWet and ColdNoble Skyrim HD textures (need to remove normal maps)Â May I ask why the normal map needs to be removed? Â Does it need to be removed on all Landscape textures, for those of us that don't have the CK yet? Â Also does this have to do with the specular alpha channel being on normal? I think thats what I read somewhere? Â Thanks.They dont need to be removed now since Noble Skyrim has a patch for SE. I use SMIM, then Noble HD, then Noble HD SMIM patch, then Noble HD SE patch. Looks gorgeous Thats awesome.. I was also asking because I was going to try some other texture packs like Vivid, aMidianborn Landscape, etc. I didn't know if there was something in the Normal maps that messed them up, if they were fine, do you just have to delete them until CK comes out, etc. Just trying to gather info really. Link to comment Share on other sites More sharing options...
Recommended Posts