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Really need help with BGSMs and how to use them


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(Warning, first time modder)

 

Okay, so I just abso-f***ing-lutely give up on trying to solve this on my own. So I have been desperately trying to figure out/google how to attach a .bgsm to a .nif, and I honestly feel like the whole internet is playing a joke on me. Literally everywhere I look there are always the same two things: people praising the new format for its usefulness, and people explaining how to .bgsm swap to get a custom .bgsm to effect a mesh.

 

This completely blows me away, as I can't find anything about actually equipping a "custom" mesh with a .bgsm. I used Blender to alter stock meshes, then export them as .obj, then to Outfit Studios to weight paint them. And in the end, I have a totally functioning .nif file, that does exactly what I want it to, has the correct texture files, etc. But when I load it up in game, its textures don't look like the stock mesh (of which I am using the same textures from). I quickly figured out, that my .nif files do not have .bgsm material files associated with them like the stock ones do. Of course they don't! They were exported as .obj at one point, which -from my limited understanding- strips the file down to just its shape.

 

So how do I associate a .bgsm file to it??? Literally everything I've seen talks about swapping .bgsm files, which I can't do, because there is no original to swap! I can find absolutely nothing online about how to do this? I need an adult! And by adult I mean someone who actually knows what they are doing, as its pretty clear I don't. :<

Edited by DoubleDankSauce
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