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What are the most essential purely technical mods?


alex1907

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I'd count SkyUI in there, for both making the game playable and providing MCM menus that allow you to configure other mods.

 

Of course, SkyUI needs SKSE to be 100% functional. ;)

 

Other than those two, it really depends on your particular setup. FNIS for most animation mods, XP32/XPMSE or whatever for some mods. Realistic Ragdolls and Force, IIRC, for the XP32/XPMSE skeletons. Even mods like UNP or CBBE are often not strictly required. If you wear a CBBE armor without the body installed, the body type changes while in that armor, but it doesn't actually break anything.

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