alex1907 Posted October 28, 2016 Share Posted October 28, 2016 What are the most essential purely technical mods? I mean the mods that are required for many other mods to work. Like the things I need as a base for modding. Examples: skyUI, FNIS, X32 skeleton etc. Link to comment Share on other sites More sharing options...
twiztedmongoloid Posted October 28, 2016 Share Posted October 28, 2016 There is really only one. SKSE is required for the vast majority of the things you will want. Link to comment Share on other sites More sharing options...
panurgy Posted October 28, 2016 Share Posted October 28, 2016 I'd count SkyUI in there, for both making the game playable and providing MCM menus that allow you to configure other mods. Of course, SkyUI needs SKSE to be 100% functional. ;) Other than those two, it really depends on your particular setup. FNIS for most animation mods, XP32/XPMSE or whatever for some mods. Realistic Ragdolls and Force, IIRC, for the XP32/XPMSE skeletons. Even mods like UNP or CBBE are often not strictly required. If you wear a CBBE armor without the body installed, the body type changes while in that armor, but it doesn't actually break anything. Link to comment Share on other sites More sharing options...
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