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Skyrim SE - Animation Speculation


Brosephus

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So the original Skyrim had first person animations that were impossible to change(I couldn't tell you why, you would have to ask someone familiar with 2011 Skyrim's animation system). But Skyrim SE runs in the Fallout 4 engine, and animators have had much more success modifying and improving F4's first person animations.

 

FNIS may have to be ported(Assuming the author actually wants to port it), But...well...

 

Here's to hoping SE will have responsive, heavy hitting first person combat animation mods(a la Dying Light) in the future...

Edited by Brosephus
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