DWooT Posted October 29, 2016 Share Posted October 29, 2016 I have been slowly adapting some female bodysuits and armors from Female to Male. Up until now I have used Outfit Studio to scale, move, and mesh manipulate to get something crudely matching a male body (using Super Hero Body as reference plus sliders). But the amount of work it takes to get the arms to look correct (especially with armor pieces) and for the front upper chest to look good is quite time consuming and results are mediocre. The reason I am adapting female armor pieces and bodysuits is because I am working a Faction overhaul and want the sets of armors and clothes to match fairly close between the males and females. Especially the armor pieces. So while beating my head against a wall struggling yet again to manipulate arm armor I wondered if taking a completely different approach would get me closer. My idea is to use the female body and armor as a start but use the existing female sliders to approximate a male body and male armor set. This would let the tools do most of the work. So has anyone else gone down this path at all? If so, did you find some good BodySlide settings for approximating a male body? Thanks for any help. Link to comment Share on other sites More sharing options...
DWooT Posted October 29, 2016 Author Share Posted October 29, 2016 Reading more on BodySlide & Outfit Studio, it seems what I should be trying to create is a CBBE to Super Hero Body (or Vanilla Male Body) Conversion Reference. At least to get the basic outfit closer to the male body. Then I could manipulate the outfits after running through the conversion reference. Has anyone done something similar and would be willing to lend a hand creating a Conversion Reference? It seems like it would be a handy resource since there are far more Female mods than Male. Link to comment Share on other sites More sharing options...
Nutulator Posted October 29, 2016 Share Posted October 29, 2016 Easiest thing to do would be to extract the male mesh from the BA2 files with Bethesda Archive Extractor and use that as a base to model around so you don't have to approximate. Link to comment Share on other sites More sharing options...
DWooT Posted October 29, 2016 Author Share Posted October 29, 2016 I'm already working manually with a male mesh reference (the base male mesh in Super Hero Body is equivalent to the vanilla male body). It is a lot of work to scale, move, etc. especially around the shoulders and the arms. And as I am planning on working quite a few armor and clothing pieces I am trying to find a better & smarter approach to consistently changing female to male. I figured the Conversion Reference would get the outfit and armor pieces closer to male so the amount of manual edits would be much less. Link to comment Share on other sites More sharing options...
DWooT Posted October 29, 2016 Author Share Posted October 29, 2016 Here is a very early attempt at creating a Conversion Slider. I believe for it to be decent instead of crude that I will need to create lots of individual sliders to increase muscle mass, shoulder width, etc so I can match the male body much more closely before creating the final Conversion Reference. Can anyone recommend some good tutorials for creating new sliders, especially muscle mass sliders for Bodyslide and Outfit Studio? Is anyone interested in helping me create the Conversion Slider? My crude first draft... http://i.imgur.com/wh8s3Zj.png Link to comment Share on other sites More sharing options...
DWooT Posted October 29, 2016 Author Share Posted October 29, 2016 Finally figured out the better way to do it. The female to male being more extreme I created a New Slider from scratch. Turned on edit. Push and pulled CBBE body until lined up roughly with male body imported as outfit and shown in wire mesh mode. Would have helped if I had known how Edit on sliders really worked. Did not realize until today that it basically is a full record of all mesh edits while enabled. So anyway, here's my next draft. Need to experiment more to get a cleaner and smoother version but it is still way faster than the old pure manual edits I was doing. http://i.imgur.com/qJplqeG.jpg Link to comment Share on other sites More sharing options...
SorcererSupreme Posted July 17, 2017 Share Posted July 17, 2017 Just wondering if you were still working on this. I've just started my foray into M to F conversions and there is far less topics, vids, or mods about this than i'd expected, like practicaly 0. I came to the same conclusion about having a M to F reference as a starting point before I made it to this post. I have to say, both of your drafts are a huge step up than starting from scratch on each conversion. Link to comment Share on other sites More sharing options...
wolfboy1 Posted September 3, 2017 Share Posted September 3, 2017 I too would like to know if the OP is still doing this. I would love to be able to take the female leotard mod and convert it over to the male body. Link to comment Share on other sites More sharing options...
Yueviathan Posted September 3, 2017 Share Posted September 3, 2017 I also would like to see a tutorial or something on how this process is done. It is the reason I have not used body slide as I only want to convert female armors to male bodies for my own personal use or just so there are male and female options for all armors. I would like all the armors in my game to be wearable for both sexes with the same attachments and all. So please more information on how to do this would be appreciated. Link to comment Share on other sites More sharing options...
wolfboy1 Posted September 12, 2017 Share Posted September 12, 2017 I don't think we are going to get an answer for this question due to the OP being banned. Can ANYONE answer how this is done? Link to comment Share on other sites More sharing options...
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