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Quest Idea - Peace with the Institute and Commonwealth


HazaRd777

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Now I don't know how hard this would be since it deals with making changes to the main quests, but it's an idea that's been sitting in my head for some time.

 

So I was playing the game and got to the point where you first arrive at the Institute. Father then asks you to meet with the leaders of the different sections and get a feel for what they're about. Here's my thoughts about the Institute.

 

They're not as evil as everyone says they are. Their treatment of synths (3-gen) is misplaced and misguided, but I'll get to that. There are a lot of people doing good work there, and most just work to make their home a better place. In fact, I would bet that most of them just want to be left alone. The main thing that made me reconsider any negative thought I had was the fact that Doctor Li was there. She was a good person back in Fallout 3, and I still believe she's a good person in Fallout 4. She sees some inherent good in the place and so she chooses to stay.

 

Their leadership however is messed up. Father knew of the operations that were going on the surface. He knew entire communities were being killed for next to nothing. He knew that they use innocent people as guinea pigs and exterminate them when their usefulness expires. He knew that it was that same ruthlessness that got his own mother killed and him ripped from his family. He doesn't care, which means that whoever raised him, likely high members of the Institute, indoctrinated him into these beliefs.

 

So basically I think the Institute is a community with good people but bad leadership. Even some of their own people question their actions and treatment of synths.

 

What if there was a mod that altered some of the final faction quests? Say when you get to the reactor instead of rigging it to explode, your factions takes control and holds the Institute hostage forcing the leaders to stand trail for their crimes? Even in Far Harbor DiMA does stand trail for his crimes against the citizens there.

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that's something I would love too as well. It always bothered me that there wasn't any way to have a middle ground.... everything's so polarized, etc. I mean, at least games like Skyrim held a peace talk before they decided to go to war with each other!

 

Maybe even have a option where we have something like that? You try to talk all factions into NOT killing each other in return for certain stuff. Brotherhood and Minutemen could be mollified by the fact that you plan to share the institute technology with EVERYONE out there in the commonwealth. Brotherhood gets the high tech stuff they've always wanted. and the tech could help improve the lives of everyone in the commonwealth, which is what the minutemen wants.

The railroad of course would get the chance to show everyone that gen 3 synths are human beings too.... and that the institute was in the wrong to treat them like slaves, etc.

 

In fact, it annoyed me how father put me in charge of the institute but I couldn't really do anything as the leader. I couldn't go to demonsa and tell her: "Guess what, we won. I'm officially in charge of the institute. My son put me in charge of it soon as he dies. I'll be able to make changes then, like treating gen 3's like humans. which is what you wanted, right??"

Edited by AuroraMoon
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that's something I would love too as well. It always bothered me that there wasn't any way to have a middle ground.... everything's so polarized, etc. I mean, at least games like Skyrim held a peace talk before they decided to go to war with each other!

 

Maybe even have a option where we have something like that? You try to talk all factions into NOT killing each other in return for certain stuff. Brotherhood and Minutemen could be mollified by the fact that you plan to share the institute technology with EVERYONE out there in the commonwealth. Brotherhood gets the high tech stuff they've always wanted. and the tech could help improve the lives of everyone in the commonwealth, which is what the minutemen wants.

The railroad of course would get the chance to show everyone that gen 3 synths are human beings too.... and that the institute was in the wrong to treat them like slaves, etc.

 

In fact, it annoyed me how father put me in charge of the institute but I couldn't really do anything as the leader. I couldn't go to demonsa and tell her: "Guess what, we won. I'm officially in charge of the institute. My son put me in charge of it soon as he dies. I'll be able to make changes then, like treating gen 3's like humans. which is what you wanted, right??"

the brotherhood will still most likely got to war because they want to be the Only ones with the advanced tech.

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The Brotherhood seemed a little dark to me (and I'm a huge BoS fan). Those on the East are supposed to be a bit more docile than the those on the West hell that's why they split in the first place. One would have to assume that the BoS from tactics actually moved off to the East since all the Airships crashed at the divide. But I might be wrong about that.

 

I found that the institute was lacked a lot. Its story line is very hollow. I agree that a lot more can be done with, including a peace. I would love to the institute work with other factions like the minutemen to restore the wasteland into a prewar America.

 

I know this sounds like the Enclave vision; however think about this for a second. You can have these secured and shiny settlements with food and tech. The BoS (like King said) would probably not stand for it. So they would probably try to stop any development or force people to join them.

 

I remember reading something about writing fiction stories where there is no good and there is no evil. Meaning everyone views their own goals as the right thing however the goals that counter them are viewed differently. So I agree with Haza there is some good there that can be used.

 

 

On a side note I've been wanting to write a story, not necessarily about the institute but another faction that is just as advanced that people have forgotten about. I'm sure by now they're on a higher level than the institute. Or at least on the same level.

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Generally speaking, the Brotherhood hoards technology. This is absolutely true. In the case of synths, however, they view them as an abomination that must be wiped out. This is why you have the storyline that you do with Paladin Danse. I'll leave that there so as not to reveal too many spoilers.

 

Additionally, a traditional part of all Fallout games has been moral ambiguity. That is to say, no singular outcome is all good. While it is not a Bethesda game, note that the ending for the Mass Effect trilogy was very much the same way. Leaving nuance to the end of a story is the hallmark of any good game. It -should- be bittersweet.

 

And, no, this does not sound like an Enclave vision. The Enclave wants to destroy all mutants as part of its ideology. Think of them as White Supremacists but for all of humanity, except communists. They want to Make America Great Again. They are fascists. And, in this game, so are...

 

...The Brotherhood of Steel, who reunited with the Outcasts from Fallout 3 under the leadership of Elder Maxon after the death of Elder Lyons and his daughter in DC following the events of Fallout 3. They are a different breed of fascist, in that they are still insular and take what they please (similar to raiders), but they do so in the name of a "greater good." Which also makes them similar to the Institute.

 

The Institute, meanwhile, is pretty well described here. Think of them like Romulans; calculating, cut-throat, and sneaky as hell. The Institute will agree to peace all day long and into the third millennium. But they will never, ever stop using synth spies and doing the exact same things that they are doing right now. They'll just smile while they stab you in the back... because it is for the greater good. THEIR greater good.

 

 

 

There is also the whole thing where you basically have to choose between working with your child AND the Institute, doing the terrible things that they do, or destroying the Institute and your own child along with them. This would be a HUGE decision for anyone to make IRL, and it is no small hurdle in this story. In fact, it is supposed to be the single biggest one.

 

 

 

All in all, while I certainly respect the philosophy that it's your game, your mods, and it has nothing to do with me... I find the idea for this mod somewhat lacking, as it goes against the lore and the general premise of the game's greatest moral dilemma.

 

Good luck with it, any way.

Edited by Flowerguy360
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I love your Romulan analogy; that is very true about them.

 

But this just hit me ... Season 4 Episode One and the Last Episode of Season 3: Star Trek Voyager "Scorpion's Tale Part 1 and 2". A temporary alliance with the Borg. The faction that's all about perfection (even though they look like walking corpses) teams up with Voyager's crew to fight species 8472.

 

If anything is lacking from this idea I'd like to toss in:

 

How the institute tried to create a government for the wasteland, how they tried to help. That's a big grey area that can be played with a little bit. Were people willing for such a chance and they just tried to force it on them? We're they themselves the victims? We don't know we just know that their attempts didn't work for whatever reason. So a lot can be done with that I think.

 

Because of that event then you can have some that still remember those days fight it out, or try to do something to disrupt the peace process. And even though there is a peace they could very well be on their way to an even greater disaster

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