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What is your least favorite thing about Skyrim.


KennethKarl

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I don't like the UI at all (give me a switch to last use item hotkey not this favorites crap and let me switch between inventory and magic menus without exiting all menus), but other then that it would be the over all feeling that they spent all their time on Skyrim on the form and little or no time on it's function (it's a beautiful looking game but that about it). To me the map is a great example of this, I mean it looks great with animated clouds and all that, it's like a dragons eye view of the world. But when you want to actual use it as a map it fails with no names of natural landmarks like lakes or even visible roads, all it's good for is fast traveling and getting your general bearings.
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Least favorite is the leveling. The difficulty felt about right at levels 1-8, then the game became much too hard from about 10-20, at level 20-30 most mobs were too easy but dungeon bosses and bandit leaders were one-shotting me all the time, now at level 30+ it's a total cakewalk and basically nothing can hurt me. Of course I can "fix" this with the difficulty slider but that's a pretty sloppy way to handle it.
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my least favorite thing about skyrim is it ends. it kinda sucks when i work so hard and get my character all pimped out and get all the shouts and stuff and then i've got pretty much nothing left to do cause ive already done everything up to that point.
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I think this game is just awesome, but coming off of FNV & FO3 I have one greivance. I am rather dissapointed in the amount of dialogue choices. I loved the amount of dialogue choices in FNV and FO3 (And if you point out that FNV was made by Obsidian to me I'll throw a coffee mug at you! I'm quite aware!). In Skyrim the dialogue feels so very limited. I did just pay off your drinking depts the least you could do is say THANK YOU!!!

 

I agree with you. I'm disappointed with that too.

 

I think the followers, some of them anyway, are charming, and it would have been much better, if instead of giving us so many of them, if they'd taken 7 or so and given those that needed it a brief backstory, had all of them be able to talk about their histories and a given them a little more variety in their dialogue (multiple lines for opening their inventory for instance). There are some with potential (Erik the Slayer, Marcurio, Uthgerd , Mjoll, etc) that have interesting personalities and good chatter (at least Marcurio does) but they squandered what they did by making so many and using their voices over and over again in the game and also as other followers (Erik is also Sven, Marcuiro is also Faendel, etc).

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My least favorite thing? While I do have several things that bother me listed above (and quite a few I like as well), the thing I dislike the most has to be the overrunning feeling that nothing I do seems to really matter. What I mean by that is very few actions are recognized by any NPCs beyond the quest-giver, and even then it typically isn't much beyond offering a newer quest if they have one. Similarly, the questlines feel short and forced - you enter conversation with a certain guy in a marketplace, and are forced through 4 lines agreeing with him, expressing interest with what you know is going to be illegal activity, and are not given even the option to say NO til late in the conversation, which even then is taken as "well maybe later." None of the major faction questlines are more than about 6-7 quests long, radiant sidequests not counting - and at no point do you actually feel like your character should play in an archetype similar to the actual faction to complete them. As a squishy mage, I can literally blast my way through the Companions, without ever wearing armor or raising anything beyond a Bound weapon once at the beginning to "see what I can do", as a brute-force warrior, I can join the Mage's College and become Archmage without casting spells beyond a few shouts here and there investing nothing at all into the magic trees or my magicka pool, and I can join the Thieves' Guild as either of the previous characters and complete the entire line ignoring the "don't kill anyone" rule because they don't really care beyond the radiant quests just how many people I crush with a warhammer or fireball to death as long as I get the item at the end of each dungeon crawl.

 

Skyrim has drifted away from a Roleplaying Game to a do-everything-and-be-godlike-on-one-character game. Yes it was possible in previous games, but you at least had to invest some time into learning skills or performing actions appropriate to the faction to advance.

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Pretty much everything thats listed above, and to add to it... The Major Cities don't feel like Cities... they're tiny, this world is so big yet it feels so empty. Also the lack of roleplay possibilities in a roleplaying game. You can't see yourself eat the food you cook (You don't even have a variety of things you can cook), you can't plant your own garden, you can't play instruments even though you can join the bard college, you can't even use the bathroom (How is it humanly possible that outhouses don't exist? I've seen people use buckets for privaries but only in dungeons never in houses, theres no baths either... You can't kill whoever you want as over half of the people in this game seem to be essential. Gaaah, I even miss the stats system, at least jumping at ridiculous heights and distances gave me the feeling of being a ninja by jumping from roof to roof. I could keep going.... all and all this game looks pretty but thats all it has going for it.
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Pretty much everything thats listed above, and to add to it... The Major Cities don't feel like Cities... they're tiny, this world is so big yet it feels so empty. Also the lack of roleplay possibilities in a roleplaying game. You can't see yourself eat the food you cook (You don't even have a variety of things you can cook), you can't plant your own garden, you can't play instruments even though you can join the bard college, you can't even use the bathroom (How is it humanly possible that outhouses don't exist?

 

 

what RPGs have you played?

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Pretty much everything thats listed above, and to add to it... The Major Cities don't feel like Cities... they're tiny, this world is so big yet it feels so empty. Also the lack of roleplay possibilities in a roleplaying game. You can't see yourself eat the food you cook (You don't even have a variety of things you can cook), you can't plant your own garden, you can't play instruments even though you can join the bard college, you can't even use the bathroom (How is it humanly possible that outhouses don't exist?

 

 

what RPGs have you played?

 

Other :thumbsup:

 

PS: Skyrim is awesome!

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