KennethKarl Posted January 9, 2012 Author Share Posted January 9, 2012 I'm currently the master of every guild in Skyrim. It doesn't feel right... Especially since the dialogue among guildmates just dies!! Link to comment Share on other sites More sharing options...
washerw2 Posted January 9, 2012 Share Posted January 9, 2012 (edited) Pointless and inappropriate remarks made by multiple numbers of NPC ! Edited January 9, 2012 by washerw2 Link to comment Share on other sites More sharing options...
KennethKarl Posted January 10, 2012 Author Share Posted January 10, 2012 Killing someone's family member, and they just don't seem to care... Link to comment Share on other sites More sharing options...
KennethKarl Posted January 10, 2012 Author Share Posted January 10, 2012 "The Witcher" btw have 32 different way endings dipending of your choice who will live or who will die in game. ....just for the record... I guess bethesda just assumed that their fans will swallow anything they throw out there hook, line and sinker and be none the wiser. Being a modder myself I have become very hard to please when it comes to games like this. And given the immense amount of mods made for TES4, FO3, and FNV you'd think bethesda could learn a bit more than they put in the game. Link to comment Share on other sites More sharing options...
Ricksnowy Posted January 10, 2012 Share Posted January 10, 2012 hmmmm where to begin....... lets start with the skin coloration wood elves that look black orcs that look slightly gray and EVERYONE else looks pale white.. including the dark elves? Next we move on to the feeling that NOONE cares about ANYTHING in this game. I played thru the Empire, Mage and Companions quests and feel empty as though they never finished. the unmoded houses are horrendous all those wasted boxes that couldve been used for storage but NO!!!!! they are just clutter.... dont even get me started on how UGLY EVERYONE is. Dont get me wrong I am trying to like this game but its getting harder each time I start it... With all the broken quests to the feeling the Beth just wanted to screw everyone for Christmas with an early release date and an UNFINISHED product... I know by reading these forums that I am NOT alone feeling this way. I am hopeful the modding community will be able to fix this mess as Beth doesnt seem to give a rip Link to comment Share on other sites More sharing options...
Dukkah Posted January 10, 2012 Share Posted January 10, 2012 I'm currently the master of every guild in Skyrim. It doesn't feel right... Especially since the dialogue among guildmates just dies!! Yes, yes. I agree 300%! It's like Beth just stopped trying half way through making the game, threw their hands up and proclaimed: "durp-dee-doo Radiant Ai!" Link to comment Share on other sites More sharing options...
faifh Posted January 10, 2012 Share Posted January 10, 2012 (edited) Skyrim is an excellent game! It just took an arrow to its knee. NPCs not updating their talks when events have been happening. For example, Farengar Secret-Fire, still tells me "If you got the attitude, you should join the mages college in winterhold". Dude I'm the archmage! Maybe he doesn't know, 'cause hes far away, but I'd really wanted to give him a line about that. Similar "Did you come to dragonsreach to discuss the ongoing hostilities?" - Even after the civil war has ended (at least mostly). When I join the companions very late in the game, Vilkas still says "never heared of this outsider". For all what I've done so far! (without spoiling it here :-) The woman at that tree of life still tells me I'm not welcome, albeit I decided not to do harm. Not enough choices in some quests, and some NPCs marked important that shouldn't be, like for example I joined the Dark Brotherhood since I was nosy, but then decided it was all too creepy, and I would rather end them -> not possible. Or i'd like to tell Delphine what I really think of her ideas what I should do... I had an urgent desire to thrust a dagger into Ulfric when I heared his "why he fights" speach, unless I couldn't since he was marked important, and I wonder too they let you this close to their leader, when you are even a high ranked imperial. I mean there comes that imperial officer, with dagger drawn and goes into ulfrics sleeping chamber, not even sneaking. Nobody cares, probable they know his important flag is set anyway, and you cant harm him thus. Many NPCs (named and unnamed) far too indifferent about you killing their companions, I only got once the bandidts shouting "there is a kill abound", usually two wizards stand there, one drops dead from my sneak-attack-arrow, the other say, "what was that", investigates for a 30 seconds and says "must have been my imagination" while almost standing on his dead buddy. A bit too many quests were at the end just dungeon raids, where you have to get something at the very end of it. Biggest let done was the Bards college quest line. I expected from the bards college quests to be diplomacy, talking, entertaining, seduction, fund raising, deceiving, etc. But they all were just tomb raids, get me this from that tomb, get me that from that tomb. Tomb raids fitted the mage guild okay, but the bards... bleh. And you never were able to actually play any instrument :-( A music battle show-off with another bard with an appropriate mini game, that would have been awesome. Not too much variation on the style of dungeons, at least these tombs are quite too big majority. Should have been more sewers, larger caves, castle dungeons, ice caves, vast invested libraries, etc. there are these other things, but many only in puny versions compared to the tombs all the way. Same I felt i was fighting a tad too much Draugr, compared to other things. Once again they do dungeon scaling, albeit not as bad as Oblivion but still. I think they just should let that be, a given dungeon should have a given difficulty, either its easy if you are overleveled, or near impossible if your character doesn't know its limits and when to say no. I think if the games would make the level scaling for the character smaller it might be far less a problem, like you emerge 2-3 times as powerful on the cap as in the beginning. But not 100-1000 times, like most RPGs do. I like the skilling system in principle, too many RPGs with XP/Level system made me wonder, why does killing 100 Orcs make me better in lockpicking (if I choose so). But with their perks they still get that bad, fighting a lot with your two-handed sword, gets you more alchemy perks -> what gives? Perks should be distributed to the constellation that gave the skill increases. And I would like to have an in-story (console free) option to "forget" decissions and redistribute somewhat, even if its expensive, which would give gold some sense again later in the game. Developed Smithing and Alchemy gives way to much gold. Skyrim is far less sexist than the average RPG, since it got quite a leap of high ranking and tough females, like female fighters, Astrid as leader, etc.. But it still has a male dominance. You got Ulfric vs. the Queen where she is kinda depicted as week leader. You got the greybeards as obviously male exclusive club (except the dragonborness) don't say females could not have gray beards, obviously, might have named differently. In most Inns the cleaners is female (except e.g. belathors helper is only male cleaner, that comes to my mind). Anyway, I suppose if you really would count the named NPCs in upper and lower class, you surely find quite a male dominance still. It has invisible walls at the end of the map and around cities, might have given another more in-story limitation. Other than "you cant go there" The PC-interface has rather stupid default keymappings, and a far too small default sensitiveness. Many other gui elements are confusing and twisted. Left mouse button for right, right mouse button for left. Tab menu, go to left for magic, magic menu appears to the right, go right for items, items appear in the left. Forced Steam. Some shouts available only in some faction quests. That one bug, that doesn't advance my greybeards stonewall quests, because the stone wall doesn't give me my shout. Screen switches when you go through a door. I know technical limitations and all that, but it would be much more awesome, if loading would happen more in the back when you approach something instead (like outdoors it happens anyway), and going in and out of the building would be more a zooming animation rather than loading screen. Especially NPCs that touch a door and vanish are meh, instead of going through it. --- Anyway, I think its not that fair to only concentrate on the weak aspects. Its still a very great game in the style not many are made. They still try to make open worlds, and with this many things are just way harder than a linear game play, where the devs have to take far less care about many things, because all story is linear anyway. Maybe its the being rather good, that makes people want it to outstanding good, and complain a lot about their favorite peeves. Edited January 10, 2012 by faifh Link to comment Share on other sites More sharing options...
faifh Posted January 10, 2012 Share Posted January 10, 2012 Not sure why anyone would want to download the game anyway considering the size. Best to buy it on DVD and install the game normally from it. 27 hours of waiting for a DL to complete? Forget that. I bought it online. Three hours download. It all depends on your inet. Link to comment Share on other sites More sharing options...
R3Q Posted January 10, 2012 Share Posted January 10, 2012 2 things: 1. Nazeem 2. Heimskr Link to comment Share on other sites More sharing options...
Stormcrown Posted January 10, 2012 Share Posted January 10, 2012 what faifh said Link to comment Share on other sites More sharing options...
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