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What is your least favorite thing about Skyrim.


KennethKarl

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I have to say the lack of being able to play with my friends is annoying... something so broad and "sandboxy" as this should be shared with people...

 

Other than that, the dull greys, browns, greens... It's so... boring. There's nothing 'pretty.' sure, the graphics are the best most games have ever seen... but it's bland. If you're gonna make graphics that make the hard-core graphic crowd c** with excitement, at least go with some color.

 

Other than visual, the bugs. Some are highly amusing... others are just so aggravating that I ragequit. example of a funny glitch:

 

The other thing? The dragons. They AREN'T DRAGONS. They're Wyverns. Anyone who grew up on D&D will tell you this. While I know it's a "Mythological creature" and there isn't any rules that say that they HAVE to be 4 legged, it still rightly bothers me the amount of Wyverns that have been in media as of late and passed off as Dragons. Anyone who has played D&D 3.5 and lower will agree that Wyverns are the stupid buck-tooth cousin to Dragons, and really ... an intelligent Wyvern makes my head explode.

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The other thing? The dragons. They AREN'T DRAGONS. They're Wyverns. Anyone who grew up on D&D will tell you this. While I know it's a "Mythological creature" and there isn't any rules that say that they HAVE to be 4 legged, it still rightly bothers me the amount of Wyverns that have been in media as of late and passed off as Dragons. Anyone who has played D&D 3.5 and lower will agree that Wyverns are the stupid buck-tooth cousin to Dragons, and really ... an intelligent Wyvern makes my head explode.

 

Normally, this bugs the hell out of me. I literally swore up a storm when my girlfriend dragged me to the Harry Potter movie that had the dragons in it. All the parents in the theatre looked at me in shock... Still, i think they have done enough to at least make the TES dragons act and move like Dragons to make a pass. That said, their AI, animations and overal battlefield tactics are poor, and they are far, FAR too plentiful. Late game their only one step better than Cliff Racers. There is so much potential with a creature like a Dragon, but all we get is snapping jaws, fire breath, and the ocational tail swipe. Anyone else wonder what those meter long claws on the wings are supposed to be for?

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I really miss being able to decorate/arrange my house properly - In morrowind especially I liked the banners & tapestries and if modders of morrowind can make mods like "real furniture" etc why cant beth implement something as good in skyrim. . I HATE the pre-arranged " house "decorations" only good thing there is the self-tidying bookcases.

 

Although I have heard npc's comment on things I have done even so far as a crowd forming when I killed a dragon inside a city. I think the game could be so much better with a feeling of achievement at doing all those "epic" things to save skyrim- there's almost no npc feedback that makes you think that the dragonborn is special in any way.

 

the map drives me nuts

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I have to say the lack of being able to play with my friends is annoying... something so broad and "sandboxy" as this should be shared with people...

 

No, no, no! That would be the death of modding, which is kind of the point of TES Games. Apart from the fact that they are among the last single player RPG's standing. Don't encourage Bugthesda down that route when they find it so difficult to get even single player working right...

 

The worst things;-

 

(1) Disgusting console UI

(2) Short questlines

(3) NPC dialogue or rather lack thereof

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My least favorite thing about Skyrim is all the complaining :P

 

But really, it's the talking from all the NPCs. Way too much recycled dialogue across too many actors, way too many NPCs talking to me everytime I'm even several feet from them, just way too much talking and attention towards me, the player. So unrealistic, and totally pulls me away and irritates me. If I'm shopping, I don't want to hear the same damn scripted sentences in the same order that they always are. I get annoyed just mentioning it haha.

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Can't decide on one, general annoyances:

 

  1. The interface. Simply awful. Still waiting for those proper interface mods. Worst offenders are the world map and the inventory. The perk tree is also horrible but you don't need to access that as often.
     
  2. Followers. Game would be better without them altogether.
     
  3. Slow quest NPCs that you have to wait for / follow. I'm on a schedule.
     
  4. Crappy textures, but this can be fixed with mods.
     
  5. Bad dialogue, unemotive characters, shitty one-liners, unchanging world. Look no further than Mass Effect (and other bioware stuff) to see how it's done right.
     
  6. Shitty game engine and patches (each patch brings in more bugs than it fixes)
     
  7. Steam

 

I could go on.

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unchanging world. Look no further than Mass Effect (and other bioware stuff) to see how it's done right.

 

 

Statements like this kind of piss me off. Mass Effect is a radically different type of RPG with extremly limited freeroam. Even with said freeroam, what you do outside of the major story points has very little carry over or impact. Most of the odd-jobs from ME1 were religated to footnotes on the news, and had no impact on ME2, and the few that did seemed to be broken and play out the same regardless of your earlier choices anyway.

 

Comparing the two is like comparing the A 747 to an F22. Sure, their both planes, but they are radically differnt in their designs. I agree there is too little impact (Though i dread the days of 'N-n-n-n-n-n-n-Nerevarine!') but saying they should work to the same level as in a highly structured, linear game is absolute lunacy.

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So lets say, Fallout 3 or better still Fallout New Vegas.

 

Different genre, but nevertheless produced or published by Bethesda. Of course NPC interaction or reaction was limited, but it wasn't non existent.

 

True, Skyrim is a sandbox, but the major flaw is still a world not in the least bit interested in what the player is doing. And I don't even think its intentional, since there are quite a few indications of the developers having great plans in that department. But then the 11/11 PR devil hit them good and hard and what they ended up with is a bunch of half baked cakes.

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unchanging world. Look no further than Mass Effect (and other bioware stuff) to see how it's done right.

 

 

Statements like this kind of piss me off. Mass Effect is a radically different type of RPG with extremly limited freeroam. Even with said freeroam, what you do outside of the major story points has very little carry over or impact. Most of the odd-jobs from ME1 were religated to footnotes on the news, and had no impact on ME2, and the few that did seemed to be broken and play out the same regardless of your earlier choices anyway.

 

Comparing the two is like comparing the A 747 to an F22. Sure, their both planes, but they are radically differnt in their designs. I agree there is too little impact (Though i dread the days of 'N-n-n-n-n-n-n-Nerevarine!') but saying they should work to the same level as in a highly structured, linear game is absolute lunacy.

 

Disagree entirely. There's nothing immediate about Skyrim's design to prevent more lively NPC interactions and events. Hell, Oblivion even had a mod called “Rebuilding Kvatch” where your decisions actually took time to take effect and had world-changing impact.

 

It goes to prove that it's up to modders to add the depth to the game that Bethesda is incapable of providing. The closest thing we got was Whiterun, which was *exactly the same* after the attack, with some minor differences.

 

Skyrim has quests, Skyrim has NPC dialogue and Skyrim has dynamic NPCs and the radiant engine. There's literally nothing preventing it from achieving the same level of interaction as games like Mass Effect, other than the incompetence of Bethesda. They should hire Bioware's writers to write up NPC interaction for them. NPCs in Mass Effect felt real. They were real people with real problems of their own. In Skyrim, NPCs just feel like static assets there to provide you quests and give you leveled amounts of gold.

 

Hell, Bioware games even have NPC dialogue which is dependent on your team composition and/or appearance. For example, taking Legion to Tali's loyalty mission affects NPC dialogue significantly, or putting on sand raider uniforms in KotOR I made them recognize you as friendly. It's these little things that simply make the NPCs of Skyrim feel completely dead and non-dynamic. The whole radiant quest system was more of a slap in the face than anything else, it feels like WoW dailies - unchanging quests that you can grind for no good reason.

 

Sure, Skyrim has other qualities that games such as Mass Effect lacks, for example a wide open world with detail in every corner, but this is in no way mutually exclusive with real NPC interaction.

 

Ps. Skyrim quests are just as linear as Mass Effect. Look at dungeon design, they usually just have one path (the only alternative paths are just short side-paths which lead to some treasure, just like in Mass Effect)

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