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What is your least favorite thing about Skyrim.


KennethKarl

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for me it would be the glitches. followed by the dialogue (NPC interaction, lack of pc responses, lack of NPC response form your character's actions, etc.), finally ending with the linier feeling of the quests, all quests. with all this i still enjoy playing skyrim. it's a good game, but it could have been beyond fantastic & mind-blowing. (which always seems to piss me off)

 

ps- don't mind the spelling issues (if any), my glasses are busted, so i can't really see what i'm typing all that clearly.

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So lets say, Fallout 3 or better still Fallout New Vegas.

 

Different genre, but nevertheless produced or published by Bethesda. Of course NPC interaction or reaction was limited, but it wasn't non existent.

The comparison to both Fallout games is fitting, and does show one of Bethesda's biggest weaknesses - their writing and consideration of player actions having actual consequences. Rendering quest-related NPCs essential as a way to force the player to only play one or two routes is a lazy way out, as it allows them to ignore actual player choice in favor of saving on lines written. Fallout 3 did have many of those same weaknesses in the main quest, though it tried to break free on a few of the more freeform optional quests (see: Angela Staley, or Megaton's bomb). New Vegas got far closer to how these kinds of choices should be allowed - literally there was exactly one character you could not kill, purely to allow the player to actually finish the game. You could go in, execute Mr House, Caesar, and President Kimball, as well as purge both the NCR and the Legion from the Mojave, and suffer actual consequences for doing so... but the player still had the choice to do so, and NPCs you ran into all over would respond in some way to the parts of such a decision affecting their lives (not to mention Mr New Vegas reporting as well). Of course, that was Obsidian writing and factoring in what players might actually consider as choices, vs Bethesda's more limited linear view on how they want quests completed.

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I would say it is an overall complete lack of imagination....from the short quest-lines, to the UI, to the AI, to the complete lack of imagination regarding the scenery and NPC interaction. It is as I feared months ago....the whole thing has been dumbed down. Yeah, it looks great, and maybe it is a very good game in general, but it is far from a great Elder Scrolls game. I really miss the stats and the control one had over the character. I hope the mods can fix this game.....otherwise I will go back to my heavily modded Oblivion and be satisfied.

 

edit: oh yeah, Steam is awful too.

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Disagree entirely. There's nothing immediate about Skyrim's design to prevent more lively NPC interactions and events. Hell, Oblivion even had a mod called “Rebuilding Kvatch” where your decisions actually took time to take effect and had world-changing impact.

 

It goes to prove that it's up to modders to add the depth to the game that Bethesda is incapable of providing. The closest thing &^^&%%&^^%^& which was *exactly the same* after the attack, with some minor differences.

 

Please don't post spoilers! I haven't finished this quest line and now I know *(&(*&&%$%$£... Great. :sad:

Its too early on since release to risk posting stuff like this, it ruins things for people.

Edited by Astaril
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Please don't post spoilers! I haven't finished this quest line and now I know Whiterun gets attacked... Great. :sad:

Its too early on since release to risk posting stuff like this, it ruins things for people.

 

You still don't know what Whiterun gets attacked by. And by the time it gets relevant, it'll be obvious either way, so not much has been spoiled in-game.

 

And too early? Strange, here I was thinking the game was effectively dead now since everybody has started getting bored and stopped playing.

Edited by xorchan
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Please don't post spoilers! I haven't finished this quest line and now I know Whiterun gets attacked... Great. :sad:

Its too early on since release to risk posting stuff like this, it ruins things for people.

 

You still don't know [%$%$$£$ attacked by. And by the time it gets relevant, it'll be obvious either way, so not much has been spoiled in-game.

 

And too early? Strange, here I was thinking the game was effectively dead now since everybody has started getting bored and stopped playing.

Its been a little over 1 month? I have limited play time (one to two hours a day) plus I Roleplay in game so things take a LOT longer, I doubt I will have completed the game for another month or two.

 

and sorry but it does feel like a spoiler to me, I really didn't know this and would have prefered not too until the right time. Perhaps you could hide it or rephrase it just incase someone else has same problem.

Edited by Astaril
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I would say it is an overall complete lack of imagination....from the short quest-lines, to the UI, to the AI, to the complete lack of imagination regarding the scenery and NPC interaction. It is as I feared months ago....the whole thing has been dumbed down. Yeah, it looks great, and maybe it is a very good game in general, but it is far from a great Elder Scrolls game. I really miss the stats and the control one had over the character. I hope the mods can fix this game.....otherwise I will go back to my heavily modded Oblivion and be satisfied.

 

edit: oh yeah, Steam is awful too.

 

Have to agree. My guess is they very early on decided on the main story, the return of the dragons, and the background story, the civil war. Then simply created a world to accommodate those storylines. Resulting in a rather blend world.

 

Thats a shame really because they basically have a blank canvas to start from. Besides from the lore, which is more a guidance than a restriction, the possibilities are limitless. An entire world to create. That world shouldn't be just the background, it should have all been about the world of Skyrim itself.

 

But that would have been a risky process from their prospective I'd imagine. Still, it would had made a better game. Create an immensely rich world and let the MQ flow from it instead of the other way around.

 

Next to the other things already mentioned, like horrible UI and inventory, steam and so on, it's the voices that I find disappointing. I was very exited when I read they were going to use like 70 voice actors. To avoid on of the biggest gripe people had with Oblivion.

 

Well, tbh I'm still hearing the same four or five voices over and over..

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