Crimsomrider Posted October 29, 2016 Share Posted October 29, 2016 I'm making all my mods with Outfit Studio/Bodyslide + Nifskope when it comes to meshes. What I'm doing now is adding all the weapon apparel onto the back of the player character, but in order for the weapon to become visible, I need to add BSSkinInstance and BSSkinBoneData to it. I got the bone weights and everything figured out and done, but I can't finish the project until I add these two to the mesh. http://i.imgur.com/ZbtMNwZ.png Whenever I try and do it manually (right click on an object - Insert BSSkinInstance and connect them and all that, I get errors "leading to the wrong block". Are there any tutorials for this or is anyone willing to provide some tips ? Link to comment Share on other sites More sharing options...
Nutulator Posted October 31, 2016 Share Posted October 31, 2016 Interesting. Why do you need to add BSSkinInstance and BSSkinBoneData--what do they do? Link to comment Share on other sites More sharing options...
Crimsomrider Posted October 31, 2016 Author Share Posted October 31, 2016 Interesting. Why do you need to add BSSkinInstance and BSSkinBoneData--what do they do? Well, without it the mesh cannot become visible when you place it onto a body skeleton, because it doesn't have any bone data. Link to comment Share on other sites More sharing options...
Nutulator Posted November 1, 2016 Share Posted November 1, 2016 You can try bringing in the rifle in OS and add it in through there. All you'll have to do is apply the bone weights and link the material BGSM file. Link to comment Share on other sites More sharing options...
Crimsomrider Posted November 1, 2016 Author Share Posted November 1, 2016 You can try bringing in the rifle in OS and add it in through there. All you'll have to do is apply the bone weights and link the material BGSM file. Nah, that's not how it goes. This is a bit more complicated than that. Link to comment Share on other sites More sharing options...
joemitchell320 Posted November 1, 2016 Share Posted November 1, 2016 open it in outfit studio, and in the right hand side list of mesh parts, right click each one and go to properties. on the Geometry tab there should be a couple of checkboxes, check the 'skinned' checkbox. export your mesh and it should have those blocks. You can do it in nifskope, but i've always done it via OS because it was a little quicker. It's what I do for my weapons and armor, seems to work ok so far. edit edit: also, I think I remember reading that you should always add blocks/branches to the root node, and then move them where they need to go from there. I think there is a 'skin' heading in the block details for your trishapes and bssubindextrishapes where you can put the index number for your bsskin:instance, and then do the same in the bsskin:instance to like the bsskin:bonedata at least, that should work. Nifskope and I have a very abusive relationship. Link to comment Share on other sites More sharing options...
Crimsomrider Posted November 1, 2016 Author Share Posted November 1, 2016 open it in outfit studio, and in the right hand side list of mesh parts, right click each one and go to properties. on the Geometry tab there should be a couple of checkboxes, check the 'skinned' checkbox. export your mesh and it should have those blocks. You can do it in nifskope, but i've always done it via OS because it was a little quicker. It's what I do for my weapons and armor, seems to work ok so far. edit edit: also, I think I remember reading that you should always add blocks/branches to the root node, and then move them where they need to go from there. I think there is a 'skin' heading in the block details for your trishapes and bssubindextrishapes where you can put the index number for your bsskin:instance, and then do the same in the bsskin:instance to like the bsskin:bonedata at least, that should work. Nifskope and I have a very abusive relationship. Hehe, for me it's more of a love-hate relationship ^^ Thanks so much for the tip, I'm gonna check it out right away. Link to comment Share on other sites More sharing options...
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