Adipose Posted October 31, 2016 Share Posted October 31, 2016 Have read only one critique, thrust of which is that the new one is underwhelming.Apparently not a lot to be gained by switching, particularly if you've modded the original in such a manner that is most satisfying already. Probably won't read other critiques, mostly because I don't feel like going to all the trouble with mods and such to get 2016 up to my preferred level of play. Particularlyif there's not much to be gained. Normally, I don't stop with one critique of something,however, if there's much doubt at all as to utility I just don't see the need for theeffort. Seems that the console users will find the remaster interesting and useful, butthat may be just about all there is to it. Link to comment Share on other sites More sharing options...
panurgy Posted October 31, 2016 Share Posted October 31, 2016 It's great for console users, it may eventually be more stable than current Skyrim and allow people to push the mod envelop further. Maybe. But right now it's a huge step down. Many mods can't be ported for the near future. No SkyUI, no SKSE. The graphics are a minor upgrade from vanilla 2011, but a huge step back compared to a modded setup in 2012/2013. I've seen people on forums referring to it as "Skyrim Demastered". And in addition to poor textures, bugginess, (hopefully temporary) limited mod support, apparently Bethesda reduced the audio quality too. Now I hear they're "looking into it". Link to comment Share on other sites More sharing options...
AlarictheVisgoth Posted October 31, 2016 Share Posted October 31, 2016 Adding: No FNIS, FISS, NPC & world environment overhauls the scope of CoT, RCRN, CWO, SFO, critter/flora/fauna, adult mods or any mod that depends up new animations. Doesn't look like ENB series will be making the cut anytime soon either. And critical mod utilites like NMM, MO, TesVEdit, CK, Merging Mods & Wrye Bash are going to be a while in the making as well. So machinima and mod spotlight reviews are going to far and few in quantity for a while. And with that much of a gap between vanilla & SE mod quantities, there isn't much of an incentive for PC gamers to jump ship at this point. But yeah, the only thing going for the SE right now is the potential stability issues given the 64bit architecture. But that's about it. And then there is the pure ecstasy of the new forums. What a steaming pile of hot mess this is turning out to be. They're worse than the previous one on space cadet.net. People are dumping mod requests, mod & vanilla game tech support questions, vanilla bug & mod induced bug/glitch related issues, vanilla/modded game discussions, design discussions etc. etc. just about anywhere they can find a place to post. :huh: And not a forum moderator in sight. :laugh: Must be because of the Halloween holiday...... :pirate: Link to comment Share on other sites More sharing options...
phantompally76 Posted October 31, 2016 Share Posted October 31, 2016 Not for everyone. Folks with the hardware to support it are treating it like the second coming of Christ. Mod authors (won't name names, but some pretty prominent ones) are neglecting issues with the latest releases of their vanilla mods just so they can be among the first to port mods over to the SE, and a couple of authors (again, not naming names) are getting a little too salty for my tastes about feedback on major issues with their SE rushjobs. At the risk of coming off as a tin-foil-hat nutter, I almost feel like Bethesda wasn't satisfied with the result of how much Modgate fractured our community, and that this totally unnecessary special edition is going to finish the job, and that in future we'll see more and more authors post "Moving forward, I will no longer be supporting this mod for the original game, and will only be developing updates for the Special Edition". That, I fear, is what is finally going to kill this community, because although the SE is free for PC users, a new computer to actually run the SE properly is not. Not to mention the thousands of mods that will never be ported to the SE. Ultimately, we'll all have to pick a side, or else mod for two different games at the same time. Link to comment Share on other sites More sharing options...
AlarictheVisgoth Posted October 31, 2016 Share Posted October 31, 2016 If you have a 64 bit system with at least 12 GB Ram and a decent to high level graphics card, you should be able to run SE with minor to negligible issues. Graphics card and RAM alone would stabilize the game by handling most of the memory limitations & issues original game had. As to mod authors jumping ship because of the 64 bit platform advantages: we're are dealing with DX11 of which one prominent modder has been rumored to be unimpressed with. The porting process will be at least 6 months at min in the making due to lack of utilities like NMM/MO Bash etc. And yes, I agree Beth is striving to build a thriving mod (translate: cash cow) community. Which it will ultimately control & milk for all it's worth. And doesn't seem to care this will likely destroy the very community on here which it needs to keep it's new site growing. Link to comment Share on other sites More sharing options...
yourenotsupposedtobeinhere Posted October 31, 2016 Share Posted October 31, 2016 If you have a 64 bit system with at least 12 GB Ram and a decent to high level graphics card, you should be able to run SE with minor to negligible issues. Graphics card and RAM alone would stabilize the game by handling most of the memory limitations & issues original game had. As to mod authors jumping ship because of the 64 bit platform advantages: we're are dealing with DX11 of which one prominent modder has been rumored to be unimpressed with. The porting process will be at least 6 months at min in the making due to lack of utilities like NMM/MO Bash etc. And yes, I agree Beth is striving to build a thriving mod (translate: cash cow) community. Which it will ultimately control & milk for all it's worth. And doesn't seem to care this will likely destroy the very community on here which it needs to keep it's new site growing.Pretty much summed it up there, kudos incoming. Link to comment Share on other sites More sharing options...
SPH1 Posted October 31, 2016 Share Posted October 31, 2016 (edited) IMO, it isn't simply a matter of current mods being "ported" over to SE. SE is a remaster and I think that existing mods should be remastered to take advantage of the greater potential. I hope that a new generation of modders come along creating mods specifically for the greater potential of SE. If some current modders really don't want to be bothered with SE, then IMO their time has past. In the meantime I'm using (testing) Frostfall/Camping, Wet & Cold, iNeed and Open Cities. So the immersion experience is there (could use the old menu, but even that was a mod.) I even got one of my own house mods working and may try others of mine and from others. Most of the view is an improvement even from my modded original. I also noticed, when standing under the porch of my farmhouse mod and in the stable during rain, that it doesn't rain there, but you can see the rain outside. I never used the Real Shelter or whatever mod in the original that had the same effect, but SE apparently comes with it. SE is much better. If it does not grow, then we are all playing with an essentially dead game, where existing mods are as good as it will get. If Skyrim lives on, all current naysayers will sooner or later come on board to SE. I got my SE for free. But one can easily spend $60 dollars or so just going out for one night; and no doubt waste that much during a month. That is to be compared to the hours...if not years...of enjoyment the game can provide. It is worth it. Edited October 31, 2016 by SPH1 Link to comment Share on other sites More sharing options...
SPH1 Posted October 31, 2016 Share Posted October 31, 2016 (edited) It's great for console users, it may eventually be more stable than current Skyrim and allow people to push the mod envelop further. Maybe. But right now it's a huge step down. Many mods can't be ported for the near future. No SkyUI, no SKSE. The graphics are a minor upgrade from vanilla 2011, but a huge step back compared to a modded setup in 2012/2013. I've seen people on forums referring to it as "Skyrim Demastered". And in addition to poor textures, bugginess, (hopefully temporary) limited mod support, apparently Bethesda reduced the audio quality too. Now I hear they're "looking into it". So you have not tested SE in person? If you have all kinds of mods than you probably also have the DLC entitling to a free download? Edited October 31, 2016 by SPH1 Link to comment Share on other sites More sharing options...
phantompally76 Posted October 31, 2016 Share Posted October 31, 2016 I don't think you quite grasp the fact that the SE is not a superior upgrade for everyone here. Some of us are barely able to run it at 20 fps with all the settings on low. Some of us are getting continuous crashes to desktop. Some of us are getting copious stutters and input lag. And some of us are getting tired of hearing about how much better a 64-bit engine is supposed to be with all these issues. Ultimately, some of us strongly feel that the SE is an inferior product to the original game in every conceivable way. The simple fact of the matter is that the entire Skyrim modding community is not going to run out and buy new hardware in order to play or mod the SE. Hence, the community is going to fracture into two separate camps, Oldrim vs. Newrim. Oldrim is going to be left behind. Your view on the matter is proof positive that this will be so. And it really saddens me that the community is going to be split and diminished by a console cash grab with unoptimized textures, downgraded audio, and yellow smog everywhere. People keep saying "It was free, you should be grateful". Well, I'm not. How can I be grateful, when I can see plain as day that it wasn't actually free at all, and what it will ultimately cost this community? Link to comment Share on other sites More sharing options...
wim1234 Posted October 31, 2016 Share Posted October 31, 2016 really, i run it fine on my i7 2.8 ghz nvidia 950m laptop..its way way smoother than the old game ever was, and it looks prety good.i never could run enb for the old game, and now, it really amases me how good it runs on this kind of machine.soo, no need for a real montsermachine, and i do run ultra , but with godrays off, lensflare off(those never llok natural), and a lil ini tweaking for the shadows.i do NOT understand a lot of the negativity. To me its a big step forward.a lot of ppl just had totaly off expectations, no wonder they are dissapointed.ans sure it will take some time for the great mods to be converted, but i doubt if i will go back to the old game.but its great its a totally seperate game so ppl can go on play the old one if they want. Link to comment Share on other sites More sharing options...
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