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AlarictheVisgoth

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Everything posted by AlarictheVisgoth

  1. Is there a list of SSE mods that have been converted to AE somewhere? I'm trying to figure out which mods in my 256+ deck are obsoleted and/or may not be updated in future. The sad joke is there is really only ONE AE mod which I wanted to include in my mod deck i.e. the fishing one ever since Bethesda made Art of The Catch obsolete. But since it doesn't seem possible to port AE mods into SSE, then stuck going the other way. I can't tell which mods have been updated for AE version. If no such list exists, how do you tell what's been updated or not?
  2. In Bethesda's universe no. With immersive enhancing mods the likes of CWO: http://www.nexusmods.com/skyrimspecialedition/mods/37906 and this: http://www.nexusmods.com/skyrimspecialedition/mods/718 then 100% yes.
  3. Seeing Steam is the largest PC gaming platform (at 62.6M users daily and 120M users monthly), and just broke it's own record around +28M more in user growth recently: https://steamdb.info/graph/ Google is you friend
  4. Looks like you need to OPT OUT of the current Beta testing you've configured your account settings to. It's a massive 200MB+ patch and if you've got this enabled, then you can't complain about the downsides of being their lab rat. Disable this and you should be ok. Consider checking your graphics drivers to ensure they're updated as well. Might also want to consider disabling all such beta tests in future. Otherwise, get the beer and popcorn ready to enjoy the self flagellating crying game.
  5. First get and install Mod Organizer 2 here. It's designed to handle Skyrim SE, older TES/Fallout games and New Vegas alike: http://www.nexusmods.com/skyrimspecialedition/mods/6194 Then get Wrye Flash, NVAC & FNV 4GB patcher (to minimize load order CTD) from the NV mod utilities section at Nexus here: http://www.nexusmods.com/newvegas/mods/categories/59/ These should help trouble shoot and resolve 99.999% of your load order issues VIP edit: Since you're using the EVE FNC - All DLC plugin, DO NOT use MO2 to install this plugin. Follow the mod author's directions at their Nexus web page here: http://www.nexusmods.com/newvegas/mods/42666
  6. Hi there OP Gopher's Tutorial https://www.youtube.com/watch?v=OrZM9LSuDhU&vl=en Divine Dibella's Tutorial https://www.youtube.com/watch?v=34wyov5zyN0 you're welcome!
  7. ...or his conscience even trying to think about thinking to remotely care about any of what Lachdonin just said? :laugh:
  8. Really OP? If you were serious about this lightweight "petition" you would've posted it on Reddit. THAT's where Howard and his dev team apparently like to hang out. :laugh:
  9. GoT final season and EP to the very bitter end. Any hope of future re-watching any of the EPs from Season 1 - 8 on Hulu HBO.go is 100% nil. Never again.
  10. Skyrim (of course. Oblivion & MW sporadically)Daggerfall (finally got it to run on my system)FO3/NV using TTW, FO4 (heavily modded)Red Dead Redemption 1 & 2 (oh why oh why wasn't there a PC release for these amazing franchise titles?)Sims 2 & 3 (mostly TS3)Elite DangerousSubnauticaEmpyrion GalacticSpace Engineersx4 FoundationsStellarisFarming Simulator 19Bully Scholarship Edition (oh why oh why weren't there mods for this amazing best title of the franchise?)GTA San Andreas (heavily modded)GTA V (heavily modded)Mafia 2 (heavily modded)Ceasar IVCities SkylinesTropico Kingdom Come DeliveranceMetroAC 2 Brotherhood (oh why oh why weren't there mods for this amazing best title of the franchise?) Soon TBD: The Outer WorldsRebel Galaxy OutlawCP 2077
  11. What the title says. This issue has occurred with more than one food mod I've attempted to add new items, recipes, mesh and textures for. Using MO2 with all other mod utilities i.e.. SSEEdit, CK, LOOT etc. etc. setup to run through MO2. Also launch the game through MO2. Using resources from the Mealtime - A Food and Recipe mod. This is an Oldrim mod that wasn't ported to SSE. So used SSE Nif Optimizer and CK to update the mesh/texture and plugin files. But this modder resource isn't installed. I'm only using its mesh/texture file resources. Using the custom food mod file path to place these files in loose leaf format in the MO2 overrides folder. Then moving them into their mod folders once in game testing to check functionality is complete. By this method, used the updated modder food resource to add a new food ingredient to the Osare Food Mod (another Oldrim mod which I updated for SSE for my own use). The custom foods in the Osare Food mod show up and work just fine as they did in Oldrim. But I also wanted Imp's More Complex Needs hunger/thirst mod to recognize the custom foods from the Osare mod. So created a patch for these two mods in SSEEdit. Then made both Osare Food and Imp's mod as masters to the patch. Copied an existing Osare recipe as override into the newly created IMCN patch in SSEEdit.Added a custom food item (coffee beans) as a new food item and used this as an alchemy item to the recipe override. Added a new TSXT for the new coffee beans item in the MO2 overwrite\textures sub folder. So the coffee beans item finds its TXST files in theOsare Food\Coffee Beans\Coffee Beans.dds and Osare Food\Coffee Beans\Coffee Beans_n.dds Note: these paths are different from the original modder's food resource path since I wasn't using the original food modder's suite. Added the mesh file path for the Coffee Beans record in the MO2 overrides folder i.e. Osare Food\Coffee Beans\Coffee Beans.nif Saved the updated patch plugin in SSEEdit and then launched the game. The updated coffee recipe and raw coffee item textures showed up like they should. The IMCN hunger needs Patch worked like it should upon drinking the coffee. Exited the game and added another food item (e.g. cocoa powder) from the same modder's food resource mod. Made sure to match the Osare Food mod file path in SSEEdit for the Meshes and Texture files in the MO2 Overwrite folder i.e. Meshes Osare Food\cocoas.nif Textures Osare Food\Raw Cocoa\Cocoas.dds and Osare Food\Raw Cocoa\Cocoas_n.dds With exception of the file path, made no changes to the original food mod resource file name i.e. cocoas.nif like before. Used the console to add the raw cocoa ingredient to PC inventory as before with raw coffee beans. But now the game keeps CTD every time I open the inventory menu. The game will allow the cook pot to be activated/opened. You can scroll through the recipes until you get to the hot cocoa recipe (which requires the custom food raw cocoa food item). At that point, the game CTD. Not sure why this is happening since the coffee beans works without issues. The only difference between the coffee bean and cocoa food items is that the coffee bean recipe was copied as an override into the IMCN food patch. And the cocoa food item was created as a new food item in the existing IMCN food patch. This CTD issue only happens with custom food item that use custom mesh/textures. Using vanilla items to add recipes, custom textures and meshes for other custom food mods work without problems. I tried adding the updated custom food mod to the overrides folder. Then changing the mesh/texture paths to the custom food mod directory ie. Overwrite Meshes folder mealtimeyum\cocoas.nif Overwrite Textures folder mealtimeyum\cocoas.dds and mealtimeyum\cocoas_n.dds But this also didn't work. Any suggestions?
  12. The entire lower half of her face. It's missing. That alone got me hooked on playing the female protag they showed in the demo. The RPG immersion of experiencing complete Star Trek Borg Queen disembodiment. hopefully they'll provide a backstory. Like how she ended up like that. With the entire lower half of her face. Which is completely missing....... The male companion apparently has a varying degree of that too come to think of it.
  13. Well it and Obsidian's new The Outer Worlds beat F76 running backward. On their pinkies. On any day of the Gregorian calendar week.
  14. Be patient OP. CP2077 and Obsidian's recent reveal of The Outer Worlds will be coming out. Hopefully sometime in fall quarter of next year. Have you tried TTW with FO3/NV and the new NCR mod (formerly Project Brazil) as yet?
  15. I have really high hopes for this title by Obsidian. So hopefully we'll get more info on this soon. The Outer Worlds is literally Firefly + Van Buren in space. Or a retro art deco techie version of Van Buren. Either way, I'm glad Obsidan hasn't abanoned their dedication to true RPG game seeing the corporatist/microtransaction/online/multiplayer/BGS CC mods only direction Bethesda is taking in future with flagship Fallout and TES franchises. What I'd like to know is: even if Unreal is mod friendly like CC, will Titty Two permit said modding to occur for this new title? The way they've been so wonderfully supporting on mods for likes of GTA V?
  16. This. Seeing the way the F76 game play mechanic and dynamics have turned out so far, my fear is that Starfield will be exactly like Elite Dangerous. Where your interactions with NPCs in the world in limited to a series of dry, complex menus in your spacecraft HUD. Because your character is an apparent paraplegic, and so NEVER gets out of their pilot's seat.....
  17. Seeing how they excelled at blatant mod theft i.e porting New Vegas mod Autum Leaves into Far Harbor, taking the modding community for granted by making the RTS a fundamental game mechanic (yeah they acknowledged the modder. And the modder got ZERO for all heir hard work to date), it seems only fair to reciprocate. Recreating assets would be a waste of time. However, ideas can be permanently borrowed without permission. Or rediscovered and/or reinvented with a different coat of paint. If BGS can do this, then so can the modding community
  18. To be honest, there really will be no change to my current level in playing FO4 v. F76. I'm 99% certain I won't be bothering with F76. Unless BGS does something truly spectacular with the quest line for lone wolf/solo players and this ends up making the game compelling to play. Tbh, my gut tells me this unprecedented gambit of BGS (lacking the traditional NPCs to provide immersive story quest lines for players) may end up causing F76 to fall flat for PvE gamers. Because seriously, if the MQ/RPG element isn't as compelling, then once players explore every nook & cranny of the game world, boredom will likely set in. I suspect those PvP minded gamers who aren't put off by the anorexic CoD dynamic, will likely become bored with the game by early next year. Because the map is simply too damned big to sustain the necessary critical mass of players to sustain meaningful PvP. Being forced to walk everywhere makes the game world seem even bigger. And given the characteristic impatience of most PvP gamers I've met online, the slower pace of F76 may become less appealing to these gamers. Especially given the more crowded/action packed maps the likes of CoD. Or with a big map like GTAO which seems small because of all the high tech WMD toys that let you warp across the map in minutes. My speculation is the most hardcore PvP/survivalist/competitive mind set players who get F76, are most likely to move on within several months of game release (vs. the PvE minded ones). With the changes? BGS has made to the game play to restirct griefing, I doubt if there is going to be enough action packed drama/griefing type of player generated content to keep these mercurial mindset gamers engaged. I suspect PvE gamers like myself will probably switch back to old hunting grounds of FO4/Skyrim/NV/Witcher etc. Or what's going to be most likely for many people with upcoming release RDR2 in spring 2019. Regardless, it will be interesting to see how BGS intends to retain players and compete with other AAA devs the likes of Rockstar in terms of DLC once RDR2 comes out. Personally, I'll be alternating between Skyrim/FO4 until RDR2 drops. Then some 95%+ of my time will be directed towards playing RDR2. Looks like R* decided to return to their GTA SA roots of producing a solid, immersive RPG single player game. At least if the latest previews of the game play have any merit. Because seeing the level of detail and realism they put into RDR2 so far, it's almost as though they took note of exceptional Skyrim modders the likes of Arthmoor & Chesko in designing the player's survival/environment interaction dynamic with the game world. So yeah, totally expect some of the fan base will end up putting FO4 on the back burner when F76 debuts. And will most likely abandon F76 for the more single player/RPG friendlier RDR2 when that title comes out next spring. edit: doesn't appear BGS is getting the pre ordering sales volume they had expected if sites like VGCharts is to be believed.
  19. Pretty much this This grounder says: LOVE your Avvie title btw Yu gonplei ste odon, Leksa kom Trikru...Gonplei kom Heda kigon feva
  20. 400 merged mods..... An amazing accomplishment using MO or whatever mod manager you use to make that insanity work. Especially since the game engine has a limit on the number of scripts it can run on a 64 bit OS. Assuming you're running the game on this and not 32 bit that is. It seems you've reached the max limit of your game/hardware system tolerance?
  21. Can't shake the cynical premonition F76 will go the way of the Dodo, T Rex, the typewriter maintenance man, and that #EpicFailure of an RPG called KCD. Giving F76 some 2-3 weeks post game release before reality finally bites the fan base. When the newly minted F76 griefer troll fan boys realize the anorexic PvP game mechanic isn't going to cut it. Or that Howard and his team made F76 too soft core and restrictive vs the violent/hardcore and unrestrained competitive gankfest they're so used to in likes CoD, BF, Ark and GTAO. And/or become bored with playing it within a week of release the way GTAO fan boys have ADHD. That's when the new Fallout fan boys will begin to desert the franchise in droves. Especially the pro PvP gankers with 2 months or younger new accounts over at Bethesda.net. And when they do, F76 will tank in gamer popularity. Just like how KCD swan dived from the top 10 of Steam's top 100 game ranking list into utter oblivion after 5-6 weeks of release. Not going to lie. IDGAF about F76 as an independent spin off of the Fallout franchise. So BGS can retain its focus and priorities on it's 2 premiere flagship franchises and its latest new comer Starfield. Nothing would give me greater pleasure watching F76 crash and burn in a swift downward spiral after launch day. Just like KCD. Because I'm 100% pure, iodized http://i63.tinypic.com/307re35.jpg
  22. That's what ZoS said about ESO before they canonized ESO's bastardized lore with that anorexic dragon break excuse of theirs. TES (and Fallout) lore and culture is being watered down. TES (and Fallout) fan base is being invaded by Dark Souls/Rust hard @$$hat try hards, PvP minded/online FPS trolls who've tired of grief fest ganking the likes of Ark etc. You just need to look at the cesspool ePeen bragfest the F76 forums have devolved into. The number of new fan boy account profiles registered there since start of this summer. The number of socially challenged morons with new accounts who've already been banned for flaming & trolling on the forum. The number of village idiots who're already making vapid, superficial theads the likes of "Will you be a griefer or non griefer" polls. The "Oops! Will you do unfriendly fire" type threads. The "Please Bethesda, make this a MMO/more PvP hardcore" threads. The semi naked players in raider armor and war paint with xxXPoudinPu$$yh@tXxx gamer names everywhere.... FML. The BGS forums is organic proof of the extent in toxicity that the Fallout fan base has devolved to since E3 earlier this summer.
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