AurianaValoria1 Posted December 17, 2011 Share Posted December 17, 2011 (edited) I'm attempting to get my feet wet in Skyrim modding and starting out with some simple recolors. However, there's alpha channels on the textures that I'm manipulating, and I can't exactly see what I'm doing to the colors. Is there a way to temporarily get rid of the alpha channel, and then put it back when I'm done with the coloring? Edit: Stupid title typo! :rolleyes: :wallbash: Edited December 17, 2011 by AurianaValoria1 Link to comment Share on other sites More sharing options...
Fatalmasterpiece Posted December 17, 2011 Share Posted December 17, 2011 I havent used Gimp but it shouldnt be a matter of removing it but not viewing it. There should be a channels tab and you can select which to view, such as red, green, blue and alpha. Simply deselect viewing the alpha channel. At least that's how it works on PS. Link to comment Share on other sites More sharing options...
AurianaValoria1 Posted December 17, 2011 Author Share Posted December 17, 2011 I knew it had to be something obvious like that. :blush: Thanks a lot! :D Link to comment Share on other sites More sharing options...
MrDave Posted December 18, 2011 Share Posted December 18, 2011 The channels in GIMP are vestigial, unfortunately. You will need to work with the specific layer, making it more or less transparent in the layers tab. At least that's what they say in the GIMP documentation.http://www.gimptalk.com/index.php?showtopic=12140 Link to comment Share on other sites More sharing options...
AurianaValoria1 Posted December 18, 2011 Author Share Posted December 18, 2011 Well, when trying to disable the alpha channel layer, it disabled the whole texture. :wallbash: So I'm working with semi-transparent textures, and I'm having a really hard time seeing what I'm doing. Link to comment Share on other sites More sharing options...
Fatalmasterpiece Posted December 20, 2011 Share Posted December 20, 2011 idk I would just get Photoshop to be honest, I've never had such a problem. Link to comment Share on other sites More sharing options...
KSG Posted December 25, 2011 Share Posted December 25, 2011 I know it's a late reply, but... Does the layer already have a mask? (It shouldn't, if you're just opening the game's dds files.) If not, try adding a mask, selecting "transfer layer alpha channel". Then you either alt+click or ctrl+click on the mask in the layers list to disable the mask. It is also an option in the right-click menu for the layer. When you're done, just use "apply layer mask" to turn it back into the layer's alpha channel. Weird workaround, I know. The channels tab (unless there's another one somewhere) only controls what you're currently editing, not what you're seeing. I do not know of any way to disable things, other than masks and entire layers. Link to comment Share on other sites More sharing options...
AurianaValoria1 Posted January 2, 2012 Author Share Posted January 2, 2012 I know it's a late reply, but... Does the layer already have a mask? (It shouldn't, if you're just opening the game's dds files.) If not, try adding a mask, selecting "transfer layer alpha channel". Then you either alt+click or ctrl+click on the mask in the layers list to disable the mask. It is also an option in the right-click menu for the layer. When you're done, just use "apply layer mask" to turn it back into the layer's alpha channel. Weird workaround, I know. The channels tab (unless there's another one somewhere) only controls what you're currently editing, not what you're seeing. I do not know of any way to disable things, other than masks and entire layers. Well, I tried what you suggested, and I ended up with a marbled black and white silhouette. :wallbash: Thanks for the help, though. :) Link to comment Share on other sites More sharing options...
Astymma Posted January 2, 2012 Share Posted January 2, 2012 The simplest method I've found is to disable viewing the alpha layer as step 1. As step 2 create a new layer, flood fill it with a high contrast color that makes your texture stand out then place it below what I'm editing. After I'm done I disable or delete that layer and save the texture. That way you have a background to work against and can re-enable the alpha channel after you're done. The marbled (more likely checkerboard) pattern is PS/GIMPs way of denoting a completely transparent area. Link to comment Share on other sites More sharing options...
Recommended Posts