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Magicka, health and stamina determined by player skills.


Edokage

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The concept is simple; rather than having to make the choice between magicka, health or stamina every time you level up they are instead calculated dynamically from the sums of your mage, warrior and thief skills respectively (perks don't factor in).

Or to put it in a different way:

Base magicka = Alteration + Conjuration + Destruction + Illusion + Restoration + Enchanting

Base health = Archery + Block + Heavy Armor + One-Handed + Two-Handed + Smithing

Base stamina = Alchemy + Light Armor + Lockpicking + Pickpocket + Sneak + Speech

 

As far as I am aware no one else has requested this but you are welcome to correct me if I am wrong.

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