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Third Person Crosshair


drail1602

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I am trying to fix the third person crosshair alignment. I didn't really notice the problem until I turned off auto aim. In third person, I have to aim my bow a little above and to the left to make an accurate shot. You will notice the problem if you are aiming at something and then switch from first to third person views. The crosshair moves, but it should not. In Oblivion, the third person view was directly behind you and there was a mod that moved the camera a little to the right. However, the aim was off so someone else made a fix for that. Basically he modified "hud_reticle.xml" in oblivion/data/menus/main. (I found this forum post that describes the changes he made). Problem is I could not find this file by unpacking Skyrim-Interface.bsa and Skyrim-Misc.bsa. So, I don't think we could use the same fix for Skyrim. Anyone, know of something similar in Skyrim that can be edited to fix this problem?

 

Research:

There is a mod that moves the 3rd person camera, but I don't think he fixes the problem.

There is a post that tells how to aim using the messed up crosshair, but that is not what I'm looking for.

I also found people with the same question on related posts, but no one seems to have an answer. (There are people asking the same question on reddit, but don't know if I'm allowed to post the link here).

I also use the tweaks described here, but I don't think that is the problem.

 

Thanks in advance.

Edited by d_rail1602
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Bumpity Bump because I HATE (And I don't use that word lightly) the fact that I've just as good a chance of hitting my target by taking the time to align and aim my magic as I do just aiming in the general area. Speaking as a pure-mage, it's very frustrating to shoot off a Fireball, be down 1/4th of my mana and to have alerted the entire dungeon as to where I am. Archers have another hundred arrows in their quivers, I can only unload five or six blasts of magic before I need to start imbibing my potions or hiding. =/

 

I fully endorse and bump the idea of fixing the Third Person Crosshairs. /nod

 

I wonder if the sprite for the cross-hair could just be replaced with one; a bit larger and with some empty space, that compensates for the third person view?

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I wonder if the sprite for the cross-hair could just be replaced with one; a bit larger and with some empty space, that compensates for the third person view?

 

I was thinking that too. Make the texture bigger and placing the cross hair in the bottom right of the texture. But it doesn't look that easy, I couldn't find the texture file. Maybe someone competent in flash can figure it out.

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That's well beyond my breadth of experience, I'm an ideas dude, not really a gitrdone dude. :P There's are a few mods on Nexus though that you might look at and reverse engineer:

 

Skyrim Nvidia 3d vision crosshair:

http://www.skyrimnexus.com/downloads/file.php?id=902

 

and

 

3D Vision Replacement Crosshairs:

http://www.skyrimnexus.com/downloads/file.php?id=3236

 

Whether either would be useful for study regarding third person, 2D crosshairs I have no idea BUT I'm almost certain that the mod authors for those two would be willing to point you in the right direction of what to do next. :)

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Whether either would be useful for study regarding third person, 2D crosshairs I have no idea BUT I'm almost certain that the mod authors for those two would be willing to point you in the right direction of what to do next. :)

 

Thanks. I have seen those, but quickly dismissed them. I don't think that they will help us 2D players since they are drivers for NVIDIA 3D. But, maybe I need to look at them again. Those fix the z-axis of the cross hair. Maybe the cross hair is messed up because it is on the wrong plane. I will PM those guys and see if they can help.

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  • 2 weeks later...

Those fix the z-axis of the cross hair. Maybe the cross hair is messed up because it is on the wrong plane. I will PM those guys and see if they can help.

 

Well, maybe it's fixing the y axis, not quite sure how the coordinates work in Skyrim. But, I created a new char that is illusion/conjuration mage and found out something new. When I was using a bow in the right hand (Mouse2 = Right hand) the arrow shot a little to the right. The spells work the same way. When shooting a spell with the left hand (Mouse1 = Left hand) the spell hits a little to the left. You guys probably knew that, but I guess we just have to figure out how to the move the crosshair down without moving the camera. Btw, here are the Skyrim.ini camera variables (Edit at your own risk):

[Camera]

fOverShoulderCombatAddY=

fOverShoulderCombatPosZ=

fOverShoulderCombatPosX=

fOverShoulderPosZ=

fOverShoulderPosX=

Edited by d_rail1602
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I've been playing around with the camera tweaks. Default values shown (From Seamless over Shoulder).

fOverShoulderCombatAddY= -100 unsheathed, moves camera forward (positive) or backward (negative)

fOverShoulderCombatPosZ= 20 unsheathed, moves camera up (positive) or down (negative)

fOverShoulderCombatPosX= 0 unsheathed, moves camera right (positive) or left (negative)

fOverShoulderPosZ= -10 same as above but weapon sheathed

fOverShoulderPosX= 30 "

The problem with the 3rd person cross hair is when you move the camera, the cross hair gets messed up. But you have to move the camera so you can see what you are hitting. If you make the Combat tweaks all zero the cross hair is the same as first person, but your body blocks the view. I moved the camera out to the right and down so the views match for sheathed and unsheathed (over the shoulder)

fOverShoulderCombatPosZ= -10

fOverShoulderCombatPosX= 30

It moves the cross hair down to a more reasonable height, but you have to aim a little to the right for an accurate shot. I think it's easier to use, but a lot of people are against the over the shoulder view.

I also made fOverShoulderCombatAddY= 0 so the camera doesn't move back when unsheathing.

 

Let me know if this is working better for you guys. If you don't like the changes, just delete the lines you added and it will go back to default.

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